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Escape from Tarkov New Player Guide 2.0: 75 Pages and packed with all the information you could ever need for success!

Introduction

Greetings, this is dumnem, also known as Theorchero, but you can call me Theo. I'm an experienced Tarkov player and I'm writing this guide to try and assist new Tarkov players learn the game, because it has one hell of a learning curve. We'll be going over a lot of different aspects of this guide, and it is going to be huge. Feel free to digest this in parts.
Additionally, this is a work in progress. I will write as much as I can in one Reddit post, but subsequent parts will be in additional comments. Google Docs Version (Note: Link is placeholder atm, but here is a sneak preview!)
Disclaimer: Tarkov recently updated to .12! That's a HUGE amount of information that I need to update. Please be patient! If there is anything I have gotten wrong or may have omitted, please let me know.
This is Primarily directed towards Tarkov Novices, but should be useful for even Tarkov Veterans. It hopefully includes everything you need to know to be able to go into a Raid equipped for success and to successfully extract with gear.
Want to play with friends? Want to have fun and learn Tarkov? Check out my discord here.

Changelog

3/9/20:
  • [Updated for .12]
  • Money making strategies completed.
  • Minor grammar adjustments, adding additional medical items.
  • Added additional resources, updated old ones.
  • Hideout section complete

Table of Contents

  • Tarkov Overview - What is Escape from Tarkov?
  • Tarkov Resources - Useful links
  • Tarkov's Maps
  • Tarkov's Health System
  • Tarkov's Hideout System
  • Tarkov's Quest System and Progression
  • Tarkov's Hotkeys to Know
  • Getting Started
  • Player Scavs
  • New Player's loadouts - LL1 Traders
  • What to Loot - How to get the most money per slot
  • Stash Management - How to combat Gear Fear
  • Tarkov Economy - How do I make money?
  • What now?

Tarkov Overview - What is Escape from Tarkov?

Escape from Tarkov is a tactical, realistic, FPS with MMO elements developed by Battlestate Games. It is currently in closed Beta. The game features several maps in which your primary character, your PMC, goes into Raids in order to find and salvage loot and useful equipment to survive and thrive in Tarkov. Death is very punishing in Tarkov. If you die you lose everything you had on you when you die (with the exception of what's inside your Container and your melee weapon) including any equipment you brought with you or what you found inside the Raid.
Enemies can be players (PMCs) or Scavengers ('Scavs') that are either controlled by AI or by players. Unlike many shooters, AI enemies in Tarkov are deadly - they can and will kill you on sight. They have recently been upgraded to act more intelligently, shoot more accurately, and react to situations on the map, such as investigating noise of gunfire or searching. It features beautiful and immersive environments, intricate and in-depth weapon modification system, a complex health system, dynamic and specific loot placement, and multiple options for engagement. Do you want to play slow and stealthy, to avoid fights, or set up a deadly ambush on an unwary foe? Or do you prefer raw combat, where only your quick wit, placements of shots, and tenaciousness determines who gets out alive? It's your Tarkov. You make the rules.

Tarkov Resources - Useful links

I take no credit or responsibility for any of the content in these links. To the best of my knowledge, these are updated consistently and are accurate, but user beware.

Quick-Reference Ammo Chart

An updated ammo chart can be found on the wiki.

Tarkov Wiki

Absolutely fantastic resource. You can visit them here.
It is a massive collection of everything that we players have been able to find.
They contain trades, user-created maps, lists of ammo, parts, weapons, loot, etc. If it's in the game, it's on the Wiki, somewhere.
I highly recommend opening the wiki page for the Map that you plan on raiding in.
Factory
Customs
Woods
Shoreline
Interchange
Reserve
The Lab ('Labs')

Map Keys and You

Huge collection of all the keys in the game. These are also on the wiki, but this page has them all on one page, and tries to inform the user if the key is worth keeping or using.
Check it out here.
This section is open to revision. Mention me in a thread (or in the comments below) about a resource and I'll see about adding it here.

Tarkov's Weapon Compatibility Guide

Pretty self explanatory. Also includes a Key guide and a Mod guide.
Check it out here.

HUGE Reference Bible by Veritas

Courtesy of Veritas (Send me his reddit username?), It's located here. (Open in new tab.) Contains: Detailed information about: Ammunition, Health, Firearms, Body Armor, Helmets, Rigs & Backpacks, Labs & Quest keys. Outdated! Needs to be updated for .12

Offline Raids - Player Practice

Offline raids is a feature added for testing and learning purposes for both new and veteran players alike. It is an incredibly useful tool.
In an offline raid, your progress is not saved. This means you don't keep anything you find, keep any experience 'earned' if you successfully extract, or lose any gear when/if you die. To access OFFLINE Raids, head into a Raid normally until you see this screen. Then Check the box indicating that you want to do an OFFLINE raid and you're good to go! You even have a choice on whether or not to add AI. You can also control how many AI enemies spawn, fewer than normal or a great deal more! You can even make Scavs fight each other. (Framerates beware.)
You can control how many scavs spawn (if any) as well as a number of other paramaters. New players should use offline raids as a tool to practice shooting, controls, movement, etc.

Tarkov's Maps

Tarkov features several maps - ranging from wide, beautiful vistas to ruined factory districts, to an abandoned laboratory where illegal experiments were being conducted. It is important to learn the maps you intend to play. In order to keep your gear, you must 'extract' at one of your designated exfiltration points. Not all extracts will be active every game, and some are conditional.

To see what extracts are available to you, double tap 'O' to show raid time and your exfils. If it has a ???? it might not be open.

Factory

Gate 3 Extract
A small, fast-paced map that was primarily created for PvP. Scavs spawn in all the time. Very close quarters, shotguns and SMGs tend to dominate here. PMCs can only access one Exit (Gate 3) without the Factory Exit Key. Good place to go if you need PMC kills as action is pretty much guaranteed. It is recommended NOT to bring in a lot of gear to Factory until you are experienced.
Factory Map in PvP is best played in Duos - due to the layout of the map, a Maximum of 6 PMCs may be present in the game. Due to the split spawn points, you effectively have 'sides' that have up to 3 spawn locations that are close together. This is why it is recommended to secure/scout enemy spawn locations. If you go in with a Duo, you at max have 2 players on your side for an even 2v2, and if played smartly you can eliminate them and know your 'side' is secure from aggression for the time being.
Upon loading in, scavs usually take a couple minutes to spawn, though this depends on the server in question and isn't super reliable. For new players, the best loadout in Factory is going to be a MP-153 Loadout - using just an MBSS (or similar bag) and ammo in your pocket to fight other players and Scavs. Scavs will often spawn with AKs and other 'vendorable' weapons, so is a good source of income.
Factory is also one of the best maps to Scav into, as Scavs can typically avoid the Exit camping strategy employed by a lot of weaker or newer players in order to secure gear, because they typically have extra exfiltrations whereas PMCs without the Factory Exit Key are stuck using Gate 3.
If you go in with a modicum of gear, it is recommended to keep at least a flashbang (Zarya) in your container. This will allow you to quickly slot it into an empty chest rig or pocket so you can throw it into the exit door, this will flash enemies and is cheap to do - the one time you survive because you flashed the 3 exit campers using shotguns will make this strategy extremely valuable.

Customs

Extract map
A fairly large map that was recently expanded and is expected to receive an overhaul within a patch or two, due to the choke point design of the map. Essentially, players spawn either on 'warehouse' or 'boiler (stacks)' side. If you see a large red warehouse ('big red') near you (Customs Warehouse), then you spawned on the warehouse side. If you don't, you likely spawned near Boiler side. Players can also spawn in several places in the woods North of boilers.
This map has the most quests in the game. Geared players often come to customs to challenge other squads over Dorm loot and to fight a Scav boss. New players are usually trying to do one of several early quests, such as ‘Debut’ which tasks them with killing 5 scavs on Customs and acquiring 2 MR-133 shotguns (pump shotties) from their corpses. Construction is also a popular hotspot as it has a lot of scav spawns as well as the location for the Bronze Pocketwatch, which is Prapor’s second quest.
Customs itself does not offer very much loot on average. There are several spots which can contain decent, but the vast majority is located in a couple different locations.
Dorms is the best loot location for Customs. It has two sets, 2 story and 3 story dorms. They each have their own sections of good loot, but the best is considered to be 3 story dorms, due to the presence of the Marked Room. The marked room requires a marked key to open, and has a good chance to spawn rare loot, such as keytools, documents cases, weapons cases, and high-end weapons. Due to the nature of the high value of this room, it’s almost always contested and it’s one of the best rooms in the game to farm, albeit with difficulty to successfully extract with the loot found. Note, though the key required has a maximum amount of uses, it is a fairly cheap key, and worth buying if you like to run customs and go to Dorms.
Dorms also has a ton of early quests (Operation Aquarius, for one) with some keys being valuable to use, but most dorms keys aren’t worth that much on the market. There’s too many to list here, but make sure to check the Map Keys and You at the top of the guide to determine what the value of a particular key is.
Checkpoint (Military Checkpoint) is also a decent loot spot, though not nearly as good as Dorms. If you have the key, it has a grenade box and 2 ammo boxes which can spawn good ammo. The jacket in the blue car also can spawn good medical keys as well as medical items. It is very close to the gas station, so I’ll include that here as well.
The Gas Station is one of the possible spawn locations for the scav boss. It has loose food items, a weapon box in the side room, with two keyed rooms leading to a safe and a med bag and box. Also contains a couple registers and food spawns on the floor. The emercom key can spawn on the seat in the ambulance out front.
North of the gas station is the Antenna, which contains 3 weapon boxes, a tool box, and a med bag. Possible location for scav boss spawn, albeit rarely, and also spawns regular scavs, like checkpoint and gas station.
Beyond that, there’s scattered loot around the map in different places, but usually not enough to warrant going out of your way for. There’s also scav caches, mostly around the middle road outside construction and around the boiler area.
The scav boss for customs is 'Reshala.’ He has 5 guards that have above-average gear and can be tough to deal with solo. The guards tend to be more aggressive than normal scavs, so they can be a lot to handle but are vulnerable to fragmentation grenades or flashbangs due to their close proximity to one another. Reshala himself has a good chance to have one or more bitcoin in his pockets, as well as his unique Golden TT, which is required for a Jaegar quest and used in conjunction with other Golden TT's to purchase a Tactec, good plate carrier. Reshala may spawn either Dorms (either bldg), New Gas Station, or rarely the tower north of the gas station. Scav bosses are dangerous enemies with escorts that have above-average loot (sometimes great loot) and are hostile to everyone, Including player scavs. Scav guards will approach a player scav and basically tell them to leave the area, and if they walk closer towards the scav boss they turn hostile.
The ‘official’ spawn rate for Reshala is 35%.

Woods

Woods Map with Exfil
A very large map that is mostly just a large forest, with the occasional bunker, and the Lumber Mill in the center. The Lumber Mill is the primary point of interest, as it contains a couple quest locations and is the primary location to farm Scavs, as Scavs killed on woods are a good source of end-game keys that are hard to find.
Since the map is so large and open, sniper rifles with scopes usually reign king here. You will see a lot of players with Mosin rifles as they are a cheap way to train the Sniper skill (for a quest later on) and are capable of killing geared players and scavs alike.
Overall, not usually very populated. An early quest from Prapor sends you here to kill a number of Scavs. A good map to learn the game, as although the loot is not fantastic, you can get experience with how the game runs and operates while fighting AI and possibly getting lucky with a key find off a scav.
As of .12, Woods now houses a Scav boss that acts as a Sniper scav. He is incredibly dangerous and usually carries a tricked-out SVDS. The 7.62x54 caliber is not to be underestimated. That caliber can and will wreck your shit through what most players are capable of wearing, especially early on in a wipe. He may also carry an AK-105, so he's going to be dangerous at both short and long ranges.
He has two guards, and he typically patrols the area around the Sawmill, and carries a key to a cache nearby full of goodies. His key is part of a quest for Jaegar.
Woods also has two bunkers, one of them being an extract and requiring a key. Both bunkers have some moderate loot in them, thus worth visiting, though not necessarily worth going out of your way for them. Several quests occur around the sawmill area, which contains a good couple keys that can spawn.

Shoreline

Shoreline Map, with Loot, Exfil, etc
A very large map, notorious for its FPS hit. Generally speaking, one of the better maps for loot. The primary point of interest is the Resort, but scavs spawn there, and is primarily occupied by hatchlings (players only with hatchet, ie melee weapon) and geared players. Resort has great loot, but requires keys to access most of it.
A great map to learn though from new players as the outskirts still contains plenty of loot and combat opportunities with AI scavs. You can hit Villa, Scav Island, Weather station, Docks, etc and come out with a backpack full of valuable gear fairly easily. The Village (Not to be confused with villa) contains a lot of toolboxes which can contain lots of parts used to upgrade your Hideout.
Location of many quests, including a large quest chain where players are required to kill many, many, scavs on Shoreline. For this and other reasons, probably the best map for new players to learn the game with.
A good loot route is to hit the village (caches in it), scav island (2 med bags, 2 toolboxes, 2 weapon boxes, 1 cache), burning gas station (weapon boxes and a safe), pier (potential extract, 2 pcs 2 safes and lots of filing cabinets), and weather station. Scavs may spawn around these areas, but most players just head straight for resort anyway, so you are much less likely to encounter them, especially if you avoid Mylta power (most players hit it on the way to or leaving from the resort). Excellent route as a player scav as well.

Interchange

Detailed map
Great, great loot area, but very complex map. Old computers might face unique struggles with this map. Features a mostly-binary exfil system like Shoreline, but.. kinda worse. Exfil camping is fairly common on this map, but usually avoidable. Huge map with multiple floors and many many different stores. Communication with teammates is a challenge on this map, but the map is also fantastically detailed.
This map features a lot of loot that depends on the kind of store you're in. It's a great place to farm rare barter materials which are valuable to sell on the Flea market or to use for quests or for hideout upgrades. An early quest (from Ragman) sends you here to kill a large amount of Scavs. I'd recommend getting Ragman to level 2 and accepting his quest asap when going to Interchange, as getting this quest done can take a while as it is and you want all scav kills to count towards progress.
Both the tech stores (Techlight, Techxo, Rasmussen) and department stores (Groshan, Idea, OLI) are the primary places to hit. There’s also Kiba (weapons store) as well as Emercom and Mantis. Players have different strategies, but this map is unique in the sense that it really rewards exploring. Most stores will have things you can grab that are worth quite a bit but are often overlooked. Very popular place to go in as a Player Scav.

Reserve

Brand new map, chock full of loot. Has more complex extracts than other maps, save for Labs. Excellent place to farm rare barter items, computer parts, and especially military hardware. PMCs have limited extracts, most being conditional, and the ones that aren’t require activation of ‘power’ to turn on the extract, which alerts the map the extract has been opened and can spawn Raiders (more on them below.)
Additionally, has a scav boss by the name of Glukhar, who has multiple heavily armed guards. He has multiple spawn locations and can arrive with the train.

The Lab ('Labs')

Here's a map.
DISCLAIMER: Labs, like much of Tarkov, is under constant development, so issues may be fixed or created without warning. Always check patch notes!
Labs is a very complex map compared to the rest of Tarkov. There is a great deal more exfiltrations but many of them have requirements or a sequence of events needed to be able to extract from them. It is recommended to read the Tarkov Wiki on Labs before raiding there.

LABS IS NOT LIKE OTHER MAPS. READ THIS SECTION CAREFULLY.

Labs is a lucrative end-game raid location, comparable to 'dungeons' in other games. They are populated by tougher enemies that give greater rewards. In order to go to labs, you need to acquire a keycard, this functions like mechanical keys but instead of opening a door, they unlock your ability to select Labs for a raid.
They may be found in-raid in various locations, most notably in scavs backpacks, pockets, and in filing cabinets. They may be purchased from Therapist at LL4 for 189K Roubles. Labs are populated by a unique kind of AI enemy, Raiders.

Raiders

Raiders are the Labs form of Scavs, or AI enemies. However, unlike other maps, they cannot contain player Scavs. Raiders have a much tougher than your average scav, they are capable of advanced tactics (such as flanking) and throw grenades and use other consumables as a player would. Once 'locked' onto you, they are typically capable of killing you very quickly, even if you are wearing high-end armor.
In Tarkov, Raiders act like the avatars of Death. They are clad in USEC and BEAR equipment, as they are effectively AI PMCs. Many changes have been made to labs and specifically how Raider AI works and to prevent exploits to easily farm them as well as bugs where they could be deadlier than intended.
A general rule of thumb is not to fight Raiders directly. They can and WILL kill you. Raiders can spawn with 7N9, or 'big boy' ammo. This ammunition type is incredibly lethal to players, even those wearing the toughest armor. If you get shot in the head, doesn't matter what kind of helmet, face shield, killa helmet, etc you are wearing, you will almost certainly die.
Because Raiders are controlled by AI, they have zero ping. They may also end to immediately respond as if you were aggressive even if they did not originally know you were there - ESP Raiders effectively will prone and return fire even as you ADS and put them in your sights.
This is why engaging a Raider must be done very, very carefully. There are a few strategies that you may employ, most commonly some form of baiting them towards an area and then killing them when they arrive. Players may accomplish this by generating noise - gunfire, melee weapon hitting walls, crates, etc, player deaths, players Mumbling (F1 by default) can all attract Raiders to investigate your area.
Due to the high power of Raiders, players often go in with minimal loadouts and seek to avoid conflict with other players, especially geared ones. Most players avoid PvP in Labs, though a good portion of the playerbase thoroughly enjoys hunting down poorly-geared players after they kill a few Raiders for them.
As such, players will lay prone in a hallway, or crouch in a room, and attract Raiders to enter their domicile by opening the door, and immediately headshotting them. Few Raiders actually wear helmets (though some do) so most players specialize in 'flesh ammo' or, ammunition that foregoes armor penetration in favor of raw damage in order to kill Raiders more reliably, because Raiders have slightly higher head health than PMCs do.
Raiders spawn with a great variety of equipment, weapons, armor, and materials such as medication or hideout parts. They tend to have chest armor and may have different helmets. Their pockets can contain Labs keycards, morphine, Ifaks, cash, and other items. They're always worth checking.
Raiders are a good source of grenades, they will often have F-1's and Zarya's in their rig or pockets that you can use to fight off players and Raiders alike.
Recently, changes have been made to Labs to make them less profitable so that other maps are more appealing. The cost and rarity of keycards increased, as well as reducing the frequency that raiders spawn, so that they come in more infrequent groups but also tighter in formation, while also lowering the overall output of individual Raiders, so that they are less likely to have a bunch of extra materials, such as grenades and other items.
Experience Farming on Labs
Labs is one of the best places to farm experience in the entire game. Killing a Raider with a headshot awards 1100 Experience. This does not include any looting, inspection (searching bodies), examine, streak, or other experience.
Killing a large sequence of Raiders gives additional bonus experience in the form of Streak rewards, usually 100 bonus exp per additional kill.
Surviving the raid multiplies all of these sources of experience by 1.5x
Changes coming to Labs
Disclaimer: I am not a BSG developer or employee. This is what I have seen on this subreddit and heard elsewhere. Some might be purely rumor, but other points are confirmed by Nikita Labs is undergoing constant changes. Nikita and BSG take feedback seriously, and always consider what the players are telling them. It known that Labs will eventually be accessed via the Streets of Tarkov map, and will require you to enter that map, make it to the labs entrance, and then extract from Labs to return to Streets of Tarkov and exfil from there as well. This will likely add an additional layer of risk to being ambushed for your goodies along your way out, as well as punishing damage taken in labs more severely. Additionally, keycards will have a limited number of uses, and may open more than one room.
The full extent of the changes coming is not known.
Remember, you can load a map in OFFLINE mode to practice against bots or to learn the map without fear of losing gear.

Tarkov's Health System

Tarkov Wiki Article
Tarkov has a very advanced health system, and while it might seem overwhelming at first, you'll get the hang of it rather quickly. It features a very wide variety of effects and injury, including hydration, energy, blood pressure, blood loss, fractures, contusion, intoxication, exhaustion, tremors and more.
Not all of the Health System is implemented yet. Expect changes!
Your character (PMC, or otherwise) has a combined Health of 435. Each of his limbs have separate health. Taking damage to a limb that reduces it to 0 'blacks' that limb. Blacked limbs are a problem. They greatly impair the activities your PMC performs, and taking damage in a blacked limb amplifies the damage by a multiplier and spreads that damage among your other non-black limbs equally. You cannot heal a blacked limb without the use of a Surgical Kit.
Notes: Bloodloss applies damage to the affected limb and can be spread like other damage to a blacked limb. Treat immediately. Also causes significant dehydration! Bloodloss also helps level your Vitality skill, which in turn gives you experience towards your Health skill, which is necessary to reach level 2 of in order to improve your hideout.
Losing a limb applies additional effects. Fractures also apply these effects but not the damage amplification (Except for damage if running on fractured leg.) Fractures require specialized medical kits to heal.
Dehydration is what happens when your Hydration level reaches 0. You can view your Hydration level in your gear page, at the bottom left. Becoming dehydrated is extremely bad. You take constant damage. Taking dehydration damage can kill you if you have a black chest or head. Restoring hydration helps train Metabolism, which improves positive effects from food and drink.
Head/Chest: Bullet damage resulting in losing your head or chest is instant death. Note: Bloodloss resulting in your Head/Chest being black does not result in death, but any damage to them beyond that point will! A back chest will causes you to cough (much like your stomach!)
Painkillers: Prevents coughing that comes from your chest. Doesn't help otherwise.
Stomach: Massively increased rate of dehydration and energy loss. You must find liquids or exit the Raid soon. Additionally, your PMC will cough sputter loudly, attracting attention. A black stomach multiplies damage taken by 1.5 and redistributes that damage across your entire health pool.
Painkillers: Significantly reduces the frequency and volume of the coughs.
Arms: Makes activities like searching, reloading, etc, take additional time, as well as adding a sway, reducing accuracy. Arms have a .7x damage multiplier.
Painkillers: Reduces sway, removes debuff Pain.
Legs: Blacked legs cause your PMC to stumble and be unable to run. Blacked legs have a 1x damage multiplier.
Painkillers: Allows you to walk at full speed and to run.
WARNING: Running while your legs are blacked or fractured WILL DAMAGE YOU.
Health Items
Tarkov features many health items - 'Aid' items, which can be used to restore your characters health and to fix ailments or injuries he receives as the result of combat or mishaps. The two most important health conditions to consider are bloodloss and fractures, which have both been covered above. Some food items may have ancillary effects, such as losing hydration.
Since in the current patch the only ailments to worry about are bleeding and fractures, it changes which health items are most necessary. We'll go over them below.

Health Restoration

Medical Items on Wiki
AI-2 medkit
The newb's medical kit. You receive several of these when you start Tarkov - they'll already be in your stash. Available from Level I Therapist, they are cheap and effective way of healing early in the game. They will not stop bloodloss. Because of this, you also need to bring bandages or a higher-grade medical kit. Affectionately called 'little cheeses' by the Tarkov community. Using it takes 2 seconds, and because of how cheap it is, it's often brought in by higher level players to supplement their healing without draining their main kit (which is capable of healing bloodloss or sometimes fractures). Due to its short use time, it's often very useful during combat as you can take cover and quickly recover damage taken to a vital limb. They're also useful as you can buy them from Therapist to heal yourself if you died in a raid.
Bandages
The newb's bloodloss solution. Available from Therapist at Level I. A better version, the Army Bandage is available at Level II, after a quest. Mostly obsolete after unlocking the Car Medical kit, but some players value them due to the Car's overall low health pool. Activating takes 4 seconds, and removes bloodloss to one limb.
Splint
The newb's solution to fractures. Cheap, takes five seconds to use, and takes up 1 slot. Fractures are much more common this patch, due to them being added back in the game from standard bullet wounds, not just drops. Available from Therapist at Level I, no quest needed. Can be used to craft a Salewa.
Alu Splint
More advanced form of the normal split. Works the same, but has up to 5 uses. Recommended to carry in your container if possible, due to frequency of fractures from gunfire.
CMS (Compact Medical Surgery) Kit
New medical item added in .12, fantastic item. Allows you to perform field surgery, removing the black limb state and allowing you to heal it beyond 0 hp. Takes 16 seconds to use, and cannot be cancelled so make sure you are safe if you are using it! Will reduce the maximum health of the limb it's used on by 40-55%, but will effectively remove all negative effects incurred by having a black limb. Highly recommended to carry in your container for emergencies. Can be bartered from Jaeger LL1, and purchased for roubles LL2.
Surv12 field surgical kit
Same as the compact surgical kit, but takes 4 seconds longer, and the health penalty is reduces to 10-20% max health of the limb. Considering this kit is 1x3, taking up a huge amount of space, it's probably not worth using. It's just too large. Better this than nothing, though.
Car Medical Kit
The newb's first real medical solution. Available LL1 as a barter (2 Duct Tape) and available for Roubles after completing Therapist's second quest. Has a larger health pool than AI-2's (220, vs AI-2's 100), and removes bloodloss. Takes up a 1x2 slot, so requires to be placed in a tactical rig in order to be used effectively. Cheap and fairly efficient, takes a standard 4 seconds to use. Rendered effectively obsolete when the Salewa is unlocked.
Often kept in a player's secure container as a backup health pool, before IFAKs are unlocked.
Salewa
Good medkit for use in mid and end-game. Contains 400 total health and can remove bloodloss. More rouble efficient form of a healing due to its high health pool, costs 13k roubles. Same size as the Car medical kit, so requires a tactical rig to use effectively. Because Tarkov does not currently have effects like Toxication in the game at the moment, this kit is favored by most players who go into a raid with at least a moderate level of gear. With a high health pool and relatively low cost, it's also a more efficient way of healing damage sustained while in raids. Unlocked at Therapist Level II after completing a level 10 Prapor quest, Postman Pat Part II. Required as part of Therapist's first quest, Shortage. This makes Salewas very valuable early on in a wipe as it gatekeeps the rest of Therapist's quests, most of which occur on Customs early on. Can be crafted in your meds station with a painkiller, splint, and bandage.
IFAK
Fantastic medical kit, and is the one preferred by most players. Features 300 health and the ability to remove bloodloss and a host of other negative effects that are not yet implemented into the game. It does not, however, remove fractures. Taking up only a single slot, it is favored by players in all stages of gear, and it is recommend to carry one in your Secure Container in case of emergencies. Is available at Therapist Level II for a barter (Sugar + Sodium), and may be purchased for Roubles at Level III after completing Healthcare Privacy, Part I. It is a fairly expensive kit, but due to its durability, its small size, and ability to remove bloodloss, it is a very common medical item used by players of all levels. Can be crafted in Lvl 2 medstation.
Grizzly
The 'big daddy' medical kit, boasting an impressive total health resource of 1800. It is also a very large kit, taking up 4 slots (2x2) - in order to be able to use this quickly, it would require specialized tactical rigs that feature a 2x2 slot. It removes all negative effects (some costing HP resource), including fractures. Used by highly-geared players who intend on staying in raids for an extended period of time, or by players with additional Secure Container space available in case of emergencies. It is available for barter at Therapist Level II, and purchase at Therapist Level 4. Due to its price point from Therapist at just under 23k Roubles and its healthpool of 1800, it is by far the most efficient method of healing from raid damage, at a 1.3 roubles per health, dramatically lower than other options available. Can be crafted in Lvl 3 medstation.

Pain Management

Using any of these items results in your character being 'On Painkillers' which allows you to sprint on fractured and blacked legs, as well as reducing effects of fractures and blacked limbs, and removing the debuff Pain. Essentially, the only difference between most of these items are the speed of use, price, availability, and duration of the effect. Note that the Hideout has changed how some of these items are used, and because Tarkov is under constant development, it is very likely that these materials may be used to create higher-grade medkits or to upgrade your medstation. That being the case, it's best to hoard the unknown items for now as efficiently as possible until you know you don't need them.
Analgin Painkillers
The holy grail of pain medication. "Painkillers" have 4 total uses. The total duration is greater than Morphine and less risk of waste. Takes a short time to use, and is available from Therapist Level 1 for both barter and Roubles. Makes a loud, distinctive gulping noise. Can be used to craft Salewa kits.
Morphine
Quick application of painkillers. Favored by some highly geared players as it has greater usability in combat then it's typical counterpart, Painkillers. Has a longer duration, but only one use. It is required for a fairly early Therapist (and a late Peacekeeper) Quest, so it is recommend to hoard 10 of them, then sell the rest unless you intend on using them. They are worth a good amount to Therapist and take up little space so they are a valuable loot item. Available from Therapist for Roubles at Level 4, after completing Healthcare Privacy, Part 3.
Augmentin
Basically a cheaper Morphine. One use, 205s. Not recommended over Painkillers due to its cost. No current barter for this item, so usually it's just a fairly expensive, small loot item. Most likely a component of a medstation manufacturing process or upgrade. Keep it.
Ibuprofen
Powerful painkiller. Lasts 500 seconds and has 12 uses. This item is recommended as your long-term solution for painkillers. While it is valuable because it's used to trade for THICC items case, it's the cheapest component and is very useful as a painkiller. It has a long duration and a large amount of uses, so keep it in your container for use as a painkiller if your primary painkillers wear off. Don't use it completely up, though. Keep the 1/12 bottles for the trade.
Vaseline
Powerful medical item. Cannot be purchased from dealers. Has a maximum of 10 uses. Removes Pain, applies Painkillers for 500 seconds (8.3 minutes). Useful to keep in your container as an alternative to Painkillers, though it takes 6 seconds to use, which is longer than other painkillers. Used as part of a barter trade for the Medcase.
Golden Star Balm
Fairly useful medical item. It can remove Pain and Contusion (not a big deal of a debuff, goes away on its own shortly) and provides a small bonus to hydration and energy. It also removes toxication and Radiation exposure, both of which are not yet implemented into the game. Like Vaseline, has a maximum of 10 uses. Painkiller effect lasts for 10 minutes, and takes 7 seconds to apply. Recommended to take only if you are going on large maps and you have extra room in your container. Can be used with Ibuprofen and 5x Med parts to craft 7 Propital.

Continued below in a series of comments, due to character limit.

submitted by dumnem to EscapefromTarkov [link] [comments]

Classified: Compiled Intelligence On the Lost Dolls Reclaimer Faction (OC Reclaimer Faction)

Condensed intelligence overview detailing currently known information on the Reclaimer faction known as ‘Lost Dolls.’ Information contained therein has been compiled by Sky Union Intelligence Officer ‘MB.’
Sources consist largely of Sky Union’s own records, as well as shared intelligence reports on the matter, compiled battle data, and found footage shared by Orbital. MB was also able to covertly interview the pilot ‘Port’ directly, though it’s believed that she understood the general purpose of MB’s questioning, and so her testimony must be accepted with a degree of scrutiny.
OVERVIEW
Unit Name: Lost Dolls
“Bringing you the bleeding edge of technology from thirty years ago, today. Let’s get started.”
-MB, initial debriefing.
Time of Operation: Officially, only four hundred and seventy three days. Compiled intelligence suggests that the group has been active in the Oval Link for far longer, with upward estimates reaching as high as twenty years. At the very least, all members were alive at the time of the Moonfall.
Pilots: Five
Affiliations: No known Consortium ties. Joint operations alongside other Reclaimer factions are uncommon, though Steel Knights show up most often with Bullet Works and Immortal Innocence tied for a distant second.
Preferred Mission Profile: Lost Dolls’ mission profile trends toward humanitarian missions. Primarily defensive or retributive actions against Corrupted A.I. incursions, particularly those concerning civilian populations within the Oval Link. It’s generally accepted that this is one of the primary factors contributing to their work alongside Steel Knights.
They are less likely than average to pursue high-risk, high-payout missions such as deep-dives into A.I. territory or the escort of VIPs, such as political or military personnel, out of high risk areas. Conversely, they are more likely to take on high-risk missions with lower pay, such as escorting civilian evacuation caravans in the event of a Corrupted A.I. incursion. This behavior matches with the Dolls’ preference for humanitarian work, as missions fitting these criteria tend to be posted by lower level governmental officials, or even civilians with pooled resources, who have come under sudden attack.
Quirks: All five pilots typically show to missions, in violation of the four-per-squad standard. Normally this would be in violation of the Consortium Treaty, but so far Orbital has refused to take action. It is theorized that this is due to the Dolls’ reluctance to hit military targets, and that Orbital may be letting the behavior slide in the interest of protecting civilian lives.
The Dolls have no known home base. Port has made reference to a ‘bus’ in interviews that she says they use for field repair and transportation; it’s possible she’s referring to an old rapid deployment Arsenal carrier like the ones that were used before the Consortiums established proper infrastructure in the Oval Link, but it’s hard to say where a group like the Dolls could have found an operational one, much less one capable of fielding five arsenals. It’s almost more likely that they actually have two, puttering somewhere around the Neutral Zone. Even that’s a hard pill to swallow, since the old carriers have been out of production for almost thirty years now.
Very little of the Dolls’ equipment is up-to-date. Their plugsuits are all defunct prototype models and in varying states of disrepair; most of their pilots don’t even use the actual connections in the suits themselves, opting instead for permanent ports connecting directly to their nervous systems. I’ve never seen any of them sporting a Blitz, either. At least one, Port, has been observed with what appears to be a traditional slug-throwing sidearm.
The Lost Dolls claim to be a family unit of five sisters. The physical differences between them would imply that this is in a purely symbolic manner (excepting Protoca and Hope. Possibly Port if our facial analysis data is reliable), but the effect is the same. Their loyalty to each other is hard to call into question.
Every one of their pilots has had their age frozen by Outer Syndrome.
It should be noted that all pilots, excepting Earwax, have pilot rankings that do not properly reflect their overall level of competency. The Dolls’ propensity for low-sensitivity missions and unwillingness to work closely to further any Consortium goals aside from preservation of human life has left them low on the leaderboard. In cases where this information is used for planning operations against or alongside the Lost Dolls, assume all pilots are at the level of A rank or higher.
PILOTS/MECHS
“I’ll start off with saying that the Dolls have the most ‘ware I’ve ever seen packed into a unit of this size. Two pilots are almost entirely cybernetic. And I do mean entirely.”
-MB
Callsign: Tachi
Real Name: Tachi Hanamura
Age: Unknown. Appears to be in her late teens.
Height: 197cm outside of Arsenal, 76cm while embarked, 167cm when utilizing her ‘emergency legs.’
Rank: C
Handed: Both
Family: Four sisters
Outer Ability: Unknown. Though she is remarkably receptive to cybernetic augmentations and displays an unusual level of synchronicity with her Arsenal, hovering at anywhere between 91% and 95% at any time.
Piloting Tendences: Aggressive. Highly aggressive. Tachi’s typical M.O. involves charging directly into an enemy formation and smashing the thing to bits before moving onto the next cluster. She often acts as the Dolls’ line breaker and attack dog, flushing high priority targets out of the press or just bowling down the chaff so that the other pilots can focus on more important things.
“The armor is 600mm of over a dozen different laminates and they didn’t include a single thermal dispersion layer for laser fire...”
-Tachi, picking over the husk of a disabled Genbu
Physical Description: Where to start? First, brown hair, cropped into a messy bowl cut. Wide build for a girl. Her entire right arm is cybernetic. Her torso ends above her hips, which have been replaced by a massive version of the nerve-interface hubs found on standard plugsuits. Outside of her Arsenal this is plugged into the top of a massive set of ‘spider legs,’ complete with abdomen, which she uses as her normal mode of transport. When embarked on a mission, she’s lifted off her leg hub and simply plugged into a custom seat in her Arsenal, with a secondary connection at the base of her neck; the normal shoulder connections aren’t used.
The arm and leg hub don’t match any known manufacturer of prosthetics, and the connection format at her hip is dated by at least a full twenty years. A pair of more modern legs are integrated into her piloting seat and act as part of her ejection system should her Arsenal be put out of commission in the middle of combat.
She has a set of rocket thrusters implanted into her back. Actual rocket thrusters; the vents are mostly flush with her shoulder blades, protruding perhaps 5-6cm. Footage loaned from Orbital demonstrates her leaping almost one hundred meters utilizing them while under full load (read: attached to the massive spider leg assembly). Using her Arsenal ejection system, combined with the lighter weight of her backup legs, it’s estimated she could travel as far as three hundred meters on a burst from the thrusters.
Arsenal: Arachne
Weapon Compliment:
Arsenal Characteristics: Beat half to death and heavy.
Arachne’s one of the two Arsenals in the Dolls’ employ that we have a decent technical read on, mostly because Tachi’s a shameless showboat and likes to show off all the tinkering she’s done on the thing. A decent example of the Dolls’ construction strategy, no two armor components on Arachne are from the same model. The left arm is optimized for melee strikes (both the base model, and the aftermarket modifications that have been made by the pilot) while the right is oriented for handling firearms. The unit is sluggish in the air and has middling mobility on foot for it’s durability; fine enough for Tachi’s preferred method of brawling. Combat footage shows she’s the type of pilot that tries to stay grounded anyway.
Tachi’s normal plan of attack is to get in close and personal with the Raven II and Ohabari and shred whatever’s in front of her. The Reaper II is typically reserved for plinking Strais or aerial targets that have gotten spread out. The Agni Flame appears to be used purely as backup.
Frankly, the Reaper II and Ogre Break II are squandered here. With a maximum lock range of only two hundred and one meters, Arachne is right on the edge of it’s rangeband with the Reaper and hopelessly short of the Ogre. That hasn’t stopped the pilot from eyeballing slower moving AI from farther out, but the Arsenal really shows the slapdash nature of the pilot.
“She doesn’t stop. Not for anything. While pouring over the combat footage I actually stumbled onto a sequence where she took a Failnaught round right through the cockpit and all it did was make her angry.”
-MB.
Callsign: Protoca
Real Name: Protoca [no known surname]
Age: Unknown. Appears to be in her late teens.
Height: 182cm
Rank: B
Handed: Left
Family: Four sisters
Outer Ability: Rapid regeneration from injuries, as well as being prone to physical mutation. She can apparently recover from injuries that even most Outers would find lethal; we have combat footage of an ejected Protoca taking a cannon round to the legs, obliterating everything from her hips downward. I met her face-to-face in my interview with Port and she had made a full recovery, complete with a set of genuine flesh and blood legs. You wouldn’t even know it’d happened.
Her mutations appear to be a side-effect of her regeneration, and do not directly benefit her while piloting outside of her absurd physical strength and enhanced reflexes.
Piloting Tendencies: Measured and deliberate, but outrageously dogged. She keeps a wide engagement profile and usually plays mop-up alongside Port when dealing with traditional corrupted AI forces, otherwise she’s running interference when facing off against Arsenals. She’s particularly skilled at close urban combat and swaps between playing rifleman and melee roles fluidly. She also rarely retreats from engagement, regardless of the tactical situation. On at least one occasion, her Arsenal was reduced down to it’s torso, head, and one leg in an engagement with a hostile Arsenal pilot. Instead of withdrawing, Protoca engaged afterburners and tackled her opponent, which bought enough time for Lost Dolls’ other pilots to reach her position and disable the enemy.
Generally speaking, it seems she simply will not withdraw from an engagement unless one of the other pilots is under direct threat or Port herself calls for an immediate withdrawal.
“You don’t take one step further. Not one.”
-Protoca, staring down three fresh Strais after dispatching their forward wing.
Physical Description: A real mess. For the basics; brown hair, trimmed into an angled bob cut. She’s wide shouldered, but nowhere near as broad as Tachi. Her torso and leg profiles are slim, arguably emaciated. Musculature is extremely visible, as if she’s constantly tensing her entire body with every movement. It’s possible that’s the case, as her movement patterns have a habit of being twitchy and erratic.
As for the aforementioned mutations: her right leg is covered in dark, hard scales. An atrophied wing, like that of a bat, shares a dual joint at the shoulder with her right arm. Numerous scars, some clearly surgical in nature. There’s a kind of plant-like symbiont that wraps around her left arm, up her neck, and ends in her hair, sprouting into a pair of green, bioluminescent flowers; it’s unclear if this is a mutation to her person or if it’s a separate entity.
A note about the wing and scales: they’re proofed against small arms. How Protoca’s body is able to produce organic compounds capable of standing up to Femto weaponry is currently a subject of heated debate in R&D’s breakroom. I’m sure more than a few whiteboards have been broken over it, considering how loud they get.
Arsenal: One More
Weapon Compliment:
  • OAW-P54 Aegis
  • OAW-BL74 Cronus Break
  • SAW-RP90F Splendor
  • HAW-CF22 Chaff Flare
  • HAW-R26F Guilty Throne
  • HAW-L05F Stargazer
Arsenal Characteristics: One More is the type of Arsenal you could smack upside the head with a Buster Doom and it would ask for seconds.
True, it doesn’t have the bulk of a true heavy-weight, but the chassis itself is strong enough to take a hit and keep on coming and the Splendor repair system means the Arsenal has fantastic staying power over the course of an extended engagement. And the Aegis shield in the off-hand gifts the pilot considerable bulk in the context of a contained duel.
Like Arachne, One More has a lopsided chassis with a horrendously overengineered sword arm while the other is optimized for handling firearms. Unlike Arachne, One More has access to a far more advanced set of weaponry. Between the Guilty Throne, Aegis, Cronus Break, and Stargazer, Protoca is running a veritable buffet of high performance, low availability equipment. The manufacturers of the Cronus Break and Aegis models aren’t even public knowledge, so it’s an open question where the Dolls could have procured such serious tech with their relatively bare income and (reportedly) spartan operational facilities.
Operationally, One More often acts as the anvil to Port and Tachi’s hammer; a hard to remove obstacle for any conventional AI force and a dogged pursuer for most arsenal-based forces.
“The team’s tactical leader and designated marksman. Methodical, cordial, and a complete horror show like all the others.”
-MB
Callsign: Port
Real Name: Samantha Thampson
Age: Unknown. Appears to be in her late teens.
Height: 167cm
Rank: B
Handed: Left
Family: Four sisters.
Outer Ability: Port’s brain is innately capable of understanding binary code which allows her unparalleled levels of synchronicity with her Arsenal, fluctuating between 99%-100%. It also allows her to eschew the traditional connecting ports in her plug suit (which is good, because they’re all visibly broken) and instead opt for a surgically installed plug that connects directly to her brain stem. Connected this way, her Arsenal effectively becomes an extension of her physical body.
This ability also extends to binary converted into other formats other than a direct electrical feed; Port has often been caught having verbal, and apparently quite in-depth, conversations with the AI unit of her Arsenal via the unit’s external audio systems, with bursts of static standing in for the unit's speech. How coherent/intelligent this ‘dialogue’ from the unit is still up in the air, but analysis of the few samples we do have shows definite patterns in the unit’s ‘speech’ and in how it reacts to Port herself.
Piloting Tendencies: Port’s preferred method of engagement appears to be skirmishing at distance; she fits the rifleman archetype to a T. Unlike Protoca, Tachi, and Lily, Port has no measures for melee combat installed on her Arsenal aside from its fists, and even the one shotgun she keeps on the rear pylons is a choked down, longer range model.
Her usual M.O. when deployed amongst her sisters is to hang back behind Tachi or Protoca and plink. Well, ‘plink.’ The DMR and high performance assault rifle she’s managed to scrounge out of the Neutral Zone could blow through a Rebellion’s kneecap with sustained fire, and her sisters are good at giving her the required openings. While going over the combat footage, I saw her put a round down the barrel of a Slay Dog more than once.
“Oh, we’re just a merry little band of misfits, Sergeant. Looking out for each other, trying to make the world a better place. I’m sure you’ve heard the old song and dance.”
-Port, early in her interview with Intelligence Officer MB.
Physical Description: The most immediately striking thing about Port is arguably her albinism; snow white from head to toe except for her eyes, which are pink from lack of pigment. After that might be the fact that she’s a quadruple amputee with a full suite of military grade replacement limbs (or rather, Port claims that they’re military grade). The hardware itself appears very dated, to the point where our intelligence teams have not actually been able to pinpoint a make or model. Aside from being old, they’re clearly several sizes too large for her. Approximating by their overall scale, we estimate they’re intended for an 180cm adult male. The size difference is exaggerated somewhat by the fact that her legs have actually been installed too low, connecting part way down her thighs rather than at the hip. The limbs themselves don’t appear to be anything special; the arms are conventional replacement limbs with a fully articulated wrist, hand, and fingers while the legs are set up for sprinting, the feet having been replaced with a flexible running fin. The legs also boast a pneumatic jumping apparatus on par with modern Outer modifications.
Port has also undergone extensive cranial modifications, some of which she claims she’s performed herself. These include a large radio antenna mounted behind her right ear and connected via ribbon cable to the base of her skull, a set of four high definition cameras implanted into the ridges of her cheekbones, a manually operated combat stimulant pump on the bottom left portion of her skull, and two white ‘dog ears’ surgically implanted over her ear canals (breed and origin undetermined; possibly vat grown and purchased off the black market).
Moving on from augmentations; Port herself is slightly built. Thin frame, long face, little visible muscle to speak of. Her torso is thin enough that it almost appears emaciated, though there’s some contention on whether this is actually due to nutritional deficit or rather a result of further augmentation or Outer Syndrome. She’s covered in scars and has permanent iris damage in her left eye.
Arsenal: B3-206 (though Port often shortens this to ‘Bee’)
Weapon Compliment:
  • SAW-SR53 Beluga Beam
  • Agni Flame M
  • HAW-R26F Guilty Throne
  • HAW-SH35 Hoggish Spriggan
  • HAW-AM01L Scarlet Star
And a reserve magazine for an expanded ammunition compliment.
Arsenal Characteristics: A solid, all around trooper unit.
B3-206 excels in the roles of medium range fire support and skirmisher. Between the Beluga Beam and Scarlet Star, B3-206 has excellent firepower at range to harass hostile targets while the Guilty Throne and M model Agni Flame offer solid mid-range options for when the fighting gets in a little closer. Port appears to keep the Spriggan on hand as a sidearm more than anything else, usually only resorting to it once her other weapons have depleted their ammunition stores.
As for the Arsenal itself, B3-206 is very much a jack of all trades. Construction focuses on striking a balance between durability, maneuverability, and memory capacity with some minor sacrifices to overall firepower. Of particular note are the Arsenal’s arms, the make of which don’t appear in any of our internal records. Construction closely resembles the make of an old, defunct Zen prototype from over twenty years ago but declassified documents suggest that those never made it past the drawing board before the project was canceled; we’re currently doing some more thorough digging to try and figure out where Port may have picked them up but the current theory is that she found a fabricator on the black market who developed the design independently.
As mentioned previously, B3-206 is on recording having apparently complex conversations with Port via audibly broadcast binary noise. We don’t have enough data to synthesize a translation at this time, but the patterns are definite and subtle variations in the machine’s tone do closely mirror subtleties in human speech resulting from shifts in mood. Port herself has been cryptic on the subject but the implications of a sapient AI operating directly under Orbital authority are something the intelligence community is still exploring.
“Arguably the team’s ace pilot, she ties Port and Protoca combined for Arsenal downs. She lags behind in Corrupted AI kills but then, that isn’t her job.”
-MB
Callsign: Lily
Real Name: Liliana [no known surname]
Age: Unknown. Appears to be in her early teens.
Height: 160cm
Rank: A
Handed: Right
Family: Four sisters
Outer Ability: Instantaneous reaction time. She has a true reaction time of 0.00000000 seconds, meaning she is only limited by the inertia of her own body or Arsenal when maneuvering in combat. This has given rise to some truly hair-raising maneuvering from Lily, as she can change her plan of attack at any point for any reason as long as her Arsenal is capable of putting up with the mechanical stress.
Piloting Tendencies: Highly aggressive, arguably moreso than Tachi. Her ability to outthink and out-react even her own teammates mean that Lily is often extending far beyond them before they can even realize it. The good news for her is that the enemy won't realize it either; not until she's put two full magazines from her Silver Raven IIs right into their back, anyway.
“A real firecracker, this one. You wouldn’t guess by how quiet she is off the field.”
-MB
Physical Description: Short, slightly built (though not so much as Port), with the physicality one might expect of a professional dancer. Her hair is sandy brown and kept braided.
Like Port, Lily is highly augmented. Both her legs have been replaced with prosthetics and, like Port, the make and model are unknown. Visually, they resemble Outer-issue dedicated leaping prosthetics in that they taper sharply down to the feet which appear to be a pair of springloaded fins, not dissimilar to Port’s running fins. Her left arm has also been replaced with an arm of a similar make to Port’s, though it’s not identical. It’s detachable, with the shoulder socket doubling as Lily’s primary connection port while embarked in the Rabbit.
Also like Port, she has a pair of animal ears implanted into her head, though in this case they are in addition to her normal ones as opposed to replacing them; they’re a pair of large rabbit ears matching her hair color.
Some miscellaneous notes: Lily is completely mute. She communicates primarily through a form of one-handed sign language, heavily favoring her right hand. Per Port, all pilots in the unit are fluent enough to understand the broad strokes of whatever it is Lily is signing but only Tachi has put in the time to learn the language properly. Her and Lily will sometimes utilize it to have private conversations. In the field she gets by with a limited set of synthesized voice commands that Port has uploaded into a soundboard in her cockpit.
Lily is also quite near-sighted. A rare condition for an Outer, let alone an Arsenal pilot. She can commonly be found sporting a pair of cokebottle glasses when not in her Arsenal.
Arsenal: Red Rabbit
Weapon Compliment:
  • HAW-M05 Silver Raven II x 2
  • SAW-EB10 Prominence
  • SAW-EB10L Prominence
  • SAW-RP95 Devotion
  • HAW-CS09 Cooling System
Arsenal Characteristics: Red Rabbit is what most experienced Arsenal pilots would describe as ‘selfish.’
Even as part of a cohesive unit, Red Rabbit’s role typically involves acting alone, striking forward ahead of the advancing unit or around the opposition’s flank to pick out high priority targets before the enemy can properly react. Where Arachne’s application is as a blunt instrument, Red Rabbit is a dagger sinking into the enemy’s unguarded flank. Hot shots flock to these sorts of machines because it means they get to wrack up the killmarks, though Lily doesn't seem the type to keep score.
About every aspect of Red Rabbit’s handling characteristics have been redlined for the sake of keeping up with its daring pilot. It’s bleeding fast, turns on a dime, and is practically air-weight as far as Arsenals are concerned. This also means it’s exceptionally fragile but, with Lily at the helm, it’s rare for the Rabbit to incur significant battle damage at all.
A minor note: Red Rabbit is the only Arsenal in the unit to use an after-market body kit. This has made visually identifying the make and model essentially impossible. Femto expulsion readings and in-depth handling analyses have been carried out by our boys in the Intelligence office but I can only speculate as to their conclusion, as the particular details haven’t been cleared for my viewing. I hear it made some of the higher ups break into a cold sweat, for whatever that’s worth.
“Cute kid. Not really sure what she’s doing hanging out in a Reclaimer unit, shy as she is.”
-MB
Callsign: Earwax
Real Name: Hope [no known surname]
Age: Unknown. Her age was frozen while quite young; appears to be about nine or ten.
Height: 121cm
Rank: E
Handed: Right
Family: Four sisters
Outer Ability: Currently unknown. Port has hinted that she might have empathic capabilities.
Piloting Tendencies: Earwax is the team’s high altitude reconnaissance and communications expert. She spends every moment of flight time high over the battlefield, coordinating the other pilots and keeping a bird’s eye view of the battle. There is no known record of Earwax engaging in combat directly.
“Don’t call me that! Ugh. I asked Port not to make that my nickname . . .”
-Earwax apparently doesn’t like her callsign.
Physical Description: The spitting image of Protoca, if Protca were seven years younger and lacking mutations. Going theory in the intelligence circuit is that Earwax and Protoca are twins, with Earwax contracting Outer Syndrome at an earlier date than her sister. Sadly, at this stage all we have is conjecture.
Notable visual distinctions between the two, aside from height, mostly come down to personal style. Earwax wears her hair longer and is more likely to wear ornaments such as hair clips or bands. She is also the team’s only member to be commonly found in civilian clothing, with a penchant for ribbons and frilly dresses. All told, Earwax is almost aggressively ‘normal’ in contrast with the rest of her team, wholly lacking her sister’s enhanced musculature as well as any cybernetic augmentation.
Arsenal: Eden
Weapon Compliment: A single HAW-H05L Trickster and all the sensor equipment you can reasonably jam into the torso chassis.
Arsenal Characteristics: Eden is the Dolls’ high altitude recon and overwatch unit.
Just about every spare or redundant part has been pulled off the frame in favor of saving weight and increasing the maximum operational ceiling of the unit well beyond standard combat load parameters. As a result, Eden is capable of operating above an AO almost indefinitely, feeding the team’s other pilots a steady stream of intel while high and away from any real danger.
Frankly, there isn’t much more to say on the subject. Eden is so pared down that it’s barely more than a trainer unit with a bunch of sensors strapped to the hood. Which is good, because Hope has none of the typical neural implants that normally facilitate handling Arsenal movement, nor any secondary method of connection like most of her sisters. She flies almost purely by instruments.
There isn’t even much evidence to suggest she’s ever fired her Trickster, which is meant as a last resort defensive measure in case something gets by the defensive screen formed by the rest of the unit. There have been all of five occasions where her Arsenal was purposefully pursued by enemy contacts and, the three times they got away from Lily, said contacts burned their own engines out while trying to exceed their operational ceiling.
Closing Statement: The Lost Dolls represent a valuable asset in the fight against the Corrupted AI in that they are a reliable and high-uptime asset dedicated to safeguarding vulnerable towns and cities across the Oval Link. That said, they show no interest in working closely with any Consortium; at this time it is my estimation that we would only ever look to the Lost Dolls as a stabilizing measure in the event of a crisis, rather than a resource to exploit proactively.
If you made it this far, thanks for reading over my post. And thanks to u/Muteki_____ for translating DxM's supplementary materials and ultimately giving me the idea for this writeup.
I sure hope the formatting doesn't break.
submitted by o0m-9 to DaemonXMachina [link] [comments]

Временно бесплатные курсы Udemy

Временно бесплатные курсы Udemy

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Подборка временно бесплатных курсов Udemy.122 шт. Промокоды, вшиты в ссылки.Все курсы на английском.

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  30. The Illustration Masterclass Design
  31. The Open Source Multimedia Masterclass Design
  32. Camtasia Studio 9: Become a Video Editing Guru With Camtasia
  33. 10 Copywriting Hacks That Work In 2019
  34. 10 Facebook Marketing Hacks That Work In 2019
  35. Certified Facebook Marketing 2019 (Complete Masterclass)
  36. Certified Network Marketer (Network Marketing & MLM Mastery)
  37. ClickBank Affiliate Marketing Secrets Home Business Success
  38. ClickBank Affiliate Marketing: NO Cost, No Website - Proven
  39. Competitor Analysis Tools For 2019: Part 1
  40. Digital Marketing Secrets For Beginners
  41. Email Blasting For Commissions [CPA & Affiliate Marketing]
  42. Email Marketing Mastery to Earn More & Build a Huge List
63. Facebook Ads 101. Complete Facebook Ads & Marketing Course
  1. Facebook Marketing: Advanced Targeting Strategies
  2. Facebook Marketing: How To Build A List With Lead Ads
  3. Facebook Marketing: How To Build A Targeted Email List
  4. Fraud Analytics Using R & Microsoft Excel
  5. Gamification: Use Gamification In Marketing
  6. Google Analytics For Beginners 2019
  7. Google Analytics For WordPress to Track Your Website Traffic
  8. Home Business: CPA Marketing From Scratch
  9. How To Get Your First 1,000 Facebook Fans: For Beginners
  10. How To Promote CPA Offers With Bing Ads
  11. Influencer Content Marketing: Killer Tactics For 2019
  12. Instagram Marketing Growth Tips [Influencer Shortcuts]
  13. Marketing Analytics Using R And Excel
  14. Master ClickFunnels & Create Sales Funnels Like a Boss
  15. Modern Social Media Marketing - Complete Certificate Course
  16. Powerpoint 4 Video Part A - Introduction + Character Animation
  17. Secrets Exposed: Find The Most Profitable Niches Of 2019
  18. Talking Robots: Artificial Intelligence Audiobook Creation
  19. The Complete Social Media Marketing Agency Masterclass
  20. VideoScribe: Whiteboard Animation From Zero To Hero
  21. VideoScribe Whiteboard Animation: Create Amazing Promo Video
  22. Viral Content Buzz - Killer Tactics For Blog Promotions
  23. YouTube Creator Tips [Grow A Channel-Get More Subs & Views]
  24. Youtube SEO Course: How TO Rank # 1 On YouTube In 2019
  25. YouTube Video Marketing For Domination: ViralNomics 2019
  26. Artificial Intelligence Music Creation & Remixing 2019
  27. STRUMMING SIMPLIFIED: 51 Guitar Rhythms For All Styles!
  28. Agile Project Management: Scrum Step By Step With Examples
  29. Amazon Dropship Mastery
  30. Amazon FBA Tycoon - The Ultimate Private Label Masterclass
  31. Artificial Intelligence And Predictive Analysis Using Python
  32. Binary Options Trading Ninja: The Bandit Strategy
  33. Bitcoin Valuation: Methods And Frameworks
  34. Business Education: Guide To Blockchain And Cryptocurrencies
  35. Certified Network Marketer (Network Marketing & MLM Mastery)
  36. ClickBank Affiliate Marketing Secrets Home Business Success
  37. Dropshipping With WordPress: Create A Dropship Business Fast
  38. eCommerce Business: Set Up Your Own Business From Home
  39. Entrepreneurship: Complete Guide To Business Model Creation
  40. Entrepreneurship Bootcamp: Create Work At Home Business
  41. Entrepreneurship Tips For Success
  42. Futures Trading Ninja: DIY Futures Trading Course (12 Hour)
  43. Gamification: Use Gamification In Marketing
  44. Home Business: CPA Marketing From Scratch
  45. How To Be Lucky In Business And Life
  46. Lean Six Sigma Applications In Information Technology
  47. Online Business: How I Make 5 Figure Passive Income on JVZoo
  48. Pandas With Python Tutorial
  49. Personal / Business Networking Skills For Maximum Success!
  50. Project Management: Deliver On Time + Scrum Project Delivery
  51. Scrum Master Training: Case Studies And Confessions
  52. Start Making Passive Income Online: The Complete Bundle
  53. The BeLive Studio2 Course For Live Broadcasters
  54. The Complete Personal Productivity Course - Business & Life
  55. Transformational Leadership - Ultimate Leadership Course
  56. Ultimate Time Management - BEST Time Management Course
  57. User Stories For Agile Scrum + Product Owner + Business Analysis
  58. Your Complete Guide To Agile, Scrum, Kanban
  59. Your Ultimate Blueprint To Sell Products Online


Источник: Телеграм-канал WScoupon
submitted by abbelrus to Pikabu [link] [comments]

Portrait (One-Handed) Megathread

@Admin - is thread pinning a thing here?
Thanks to the following users for contributing to the original thread:
OldSchoolRPGs IvanLR l-o-o-o-o-l Fellhuhn SonyCedar Rhinoar passthepass2 bob101910 mjselvig SidFishGames ACalmGorilla Xyrd pinkythereddog masterdude Dravvhen ijoshea Red_Gyarados88 flyingcloud11 Hugmesoftly MysticalKittyHerder Kinghtmare_2002 poopskins Yumeito vtrickzv Ceona puuhs_mama RowThree MrKupka ferallknight2 ZoopaJr SepticGnome DashieKin BreakingInReverse CageBearsBottoms Skypeh DarkBlueMullet UndeadAura Skooller mynery Neeyt stony419 Deurstopper kecup10 drowsy_damad kagrenzel27
Special thanks to Yumeito for instructions on how to make any game run in portrait mode.

User descriptions are favoured over the author's descriptions from the app store (only games which didn't leave their description have a copy-paste of the description from the app store).

THE LIST (alphabetical):

10000000 - A Dungeon Crawling Puzzle RPG Matching Game. Run the dungeon, match tiles and run for as long as you can
Achikaps - A simple economic strategy
AFK Arena - Sit back and relax in a beautiful world full of epic tales, exciting adventures and an abundance of rewards. Rediscover the fun of mobile gaming again!
Alluris - It's basically Choose Your Own Adventure with good graphics and a ton of content/unlockables. Paid offline with a demo.
Almost a Hero - Is this idle RPG clicker game Almost A Hero actually any good? (LAUGH) Do chickens fly south in the winter? Of course it is. We have stacks of flawed and slightly brave characters for you to evolve and train. Epic battles where you can get killed as many times as you wish. Beguiling magic to be leaned. Dark secrets to uncover. Lurking evil to be defeated. Look, we’re not going to lie to you, only losers and oddballs fit into our family. A blindfolded archer, a shape shifter who never gets it right, an explosives expert who’s blown himself up more times than he can remember. They’re all here. So if you don’t think you’ve got what it takes to be a hero - this is the game for you! Almost A Hero! There’s never a dull moment with these nutters! They put the ‘ooh’ in kooky!
Antiyoy - excellent strategic & conquest game, completely free, updates with user content, just great !
Arena Allstars - A turn-based strategy game where you compete with up to seven opponents in an epic real-time battle. If you are looking for a quick matchup, choose Team Co-Op Mode and take down your opponents in less than 10 minutes. Draft your team, execute top-level strategies and strive to be the last person standing! Compete in the monthly tournaments to earn rewards and ascend the ranks in Arena Allstars.
Bleentoro - A simple logic game. It has no advertisements or microtransactions. Features: Easy to learn, Campaign and sandbox modes, Simple UI, Smooth animations
Buriedbornes - Great turn based old-school RPG where you proceed through a dungeon generally with 100 or more floors. You choose your path between left and right and can face monsters, or get new equipment/skills and experience different events with curses or boons. Many character classes to choose from if you spend a decent amount of time playing and unlocking them. A large part of the game is deciding which equipment or skills to take when looting to replace what you currently have, with some pretty crazy abilities on both.
Cado - Rotate the world to fall to the goal in an infinite amount of random generated levels. Find and collect fun and crazy gamemodes and try them out in the extras menu. But don´t touch these red obstacles or you will die a slow and painful death and burn in hell for eternity (and respawn after that). Maybe.
Card Crawl - A solitaire-style dungeon crawler game played with a modified deck of standard cards. Clear the dungeon of 54 cards by using item-cards, slaying monsters and managing your limited inventory. On each run, you can use five ability-cards (mini deck building) to gain unique skills. By collecting gold, you can unlock 35 more ability-cards to access new tactics and even higher scores.
Card Thief - Move through a deck of cards as a stealthy thief. Sneak in the shadows, extinguish torches, pickpocket guards and steal valuable treasures without getting caught. In your thief hideout you can use your stolen goods to unlock powerful equipment cards. Each heist you can use 3 equipment cards to become a skillful master thief.
Cards Keeper - Challenge yourself in a brand new adventure to become the ultimate Keeper of Cards! Write your own legend playing by different characters with unique skills. Fight against dangerous monsters and mystical bosses, upgrade Heroes equipment, power up abilities, find rare artifacts and complete quests. Be sure, there're more indescribable mysteries waiting to be found...
Chessplode - Chessplode is modern chess for everyone, it makes chess fun even if you're bad ¯\_(ツ)_/¯, one simply move... can change all game.
Clash Royale - Enter the Arena! From the creators of Clash of Clans comes a real-time multiplayer game starring the Royales, your favorite Clash characters and much, much more. Collect and upgrade dozens of cards featuring the Clash of Clans troops, spells and defenses you know and love, as well as the Royales: Princes, Knights, Baby Dragons and more. Knock the enemy King and Princesses from their towers to defeat your opponents and win Trophies, Crowns and glory in the Arena. Form a Clan to share cards and build your very own battle community.
CLICK-POCALYPSE II - CLICKPOCALYPSE II is an incremental/idle RPG. Create a party to bravely explore terrible dungeons and mercilessly exterminate every monster in the world. Find items, go up levels, learn spells, upgrade abilities, and earn achievements.
Clicker Heroes - The massive hit game from Steam and PC browsers comes to mobile with new features! Clicker Heroes is the idle RPG that started the subgenre! Embark on your quest and begin a simple, yet incredibly fun adventure. Tap to attack monsters, hire and level up heroes to unlock their unique abilities. Slay monsters for gold, find treasure, and explore new worlds.
Cookie Clicker - The original idle game where you bake cookies to rule the universe! This is the official Cookie Clicker app by Orteil & Opti. Accept no substitutes!
Cryptogram - Decipher the hidden text to reveal the motivational quote! Can you figure out the pattern in each puzzle? You'll be rewarded with a thoughtful message by one of hundreds of different poets, preachers and prophets!
Deep Town: Mining Factory - DIG DEEP and uncover the hidden story behind Deep Town and along the way dig deeper and build higher to produce more resources! 🔨🔧⛏
Destiny Child RPG - about collecting girls and create the best decks to fight in ragna raids, worldboss, pve or pvp.
Digfender - Beneath your castle an enemy lies waiting. Grab your shovel and prepare your defenses!
DOKU - Minimal Material Sudoku - A Sudoku Puzzle app for clean and casual gameplay. Master the classic puzzle game in the comfort of Android's native Material Design language.
Doodle Jump - Journey up a sheet of graph paper, perpetually jumping from one platform to the next, picking up jet packs, avoiding black holes, and blasting baddies with nose balls along the way. Laugh with delight as you blow past other players' actual score markers scribbled in the margins. And be warned: this game is insanely addictive!
Downwell - Its retro art style is really nice to look at, and the gameplay keeps you coming back. Definitely worth the 3 bucks. It's also available on the Switch for the same price too.
Dragalia Lost - The only gacha I'll even consider playing at this point. Even with their generosity I still debate playing because of the addictive nature of gachas. I play very casually now. But this is the best gacha, bar none. And it's portrait when 99% of the rest are landscape.
Dragon Ball Legends - Get ready for the all-new Dragon Ball smartphone game that fans around the world have been waiting for! Battle it out in high quality 3D stages with character voicing! Enjoy 1 on 1 action against rival players from across the globe!
Dragon Quest V1 - V2 - V3 - V4 - V5 - V6 - V8 - The game that started the legend of DRAGON QUEST is here at last for mobile devices! Discover the RPG that won the hearts of two generations! Enter a fantasy world of sword, magic, and monsters in one standalone package!
Enframe - portrait puzzle game (shameless self plug as I am the developer)
Farm Punks - Grow hilarious fruit and shoot them down a mountain with your giant cannon! How far can you roll? Take control of each fruit as it rolls down the mountain and try and earn as much cash as you can before it turns to mulch!
Feud - Feud is a turn-based strategy game made by some guys you haven't heard of yet. Originally a board game designed by Dave Cordell, it's been polished and tweaked and generally mucked about with to bring it to the glowing screen you're reading this description on. Unless you printed it out? Think of the trees. Please.
Fire Emblem Heroes - Nintendo's hit strategy-RPG Fire Emblem series, which has been going strong for more than 25 years, continues its journey on smart devices. Fight battles customized for touch screens and on-the-go play. Summon characters from across the Fire Emblem universe. Develop your Heroes' skills, and take them to new heights. This is your adventure—a Fire Emblem that's like nothing you've seen before!
Galaxy Warrior: Alien Attack - Guide your spaceship through the vastness of space destroying menacing aliens and powerful bosses. It would seem that there is nothing to discover in the Solar System. But in the most remote corners of the Universe mankind has come up against cruel resistance. You are the only one who can save the galaxy from an alien race of invaders!
Golf Blitz - Great PVP golf game made by the same guys who made Super Stickman Golf 3. Though I wish they'd release a 4th installment, this is a good alternative.
Hidden Folks - Search for hidden folks in hand-drawn, interactive, miniature landscapes. Unfurl tent flaps, cut through bushes, slam doors, and poke some crocodiles! Rooooaaaarrrr!!!!! A strip of targets shows you what to look for. Tap a target for a hint, and find enough to unlock the next area.
Holedown - Dig deep underground by shooting balls and breaking blocks, traversing your way to the planet cores. With limited shots per round and some blocks fixed firmly to the wall, thoughtfully strategize and aim for maximum impact. Knock down as many blocks as possible while collecting crystals for upgrades and getting deeper beneath the surface.
Hoplite - A turn-based strategy game focusing on tactical movement around small maps. Enjoyable if you like roguelikes that require tactical movement and almost puzzle-like combat. Upgrade your abilities or stats as you progress through each floor.
Hyper Heroes - TAP, SWIPE & SLING your heroes to send them smashing towards hordes of monsters, unleashing explosive power on impact and looting epic treasures!
Just Change Color - it's arcade title, every level takes less than minute to complete (but may depend on skill and level of character you play with). It was designed to kill few minutes on bus, toilet, in bed and similar situations
Kittens Game - Kittens Game is a village simulation text game. You manage a village of kittens as they acquire resources and unlock new technologies. Over 30 different buildings, 50+ resources, hundreds of technologies and upgrades. No ads or micro-transactions!
Lichess - Chess. Nice turn based game where you can select the speed of games and also have the option for correspondence play/asynchronous play. I also just enjoy trying to solve the puzzles built into the app as they really get you thinking. There's also plenty of stuff in game to help learn in the Study section and being able to analyze your games/openings.
Magic The Gathering Puzzle Quest - Magic: The Gathering and the original Match 3 RPG are re-imagined in Magic: The Gathering – Puzzle Quest, an epic deck building, strategy and deep leveling role playing game!
Mario Kart - Mario and friends go global in this new Mario Kart as they race around courses inspired by real-world cities in addition to classic Mario Kart courses! These destinations will be featured in tours that rotate every two weeks! In addition to courses based on iconic locales, some of your favorite Mario Kart characters will get variations that incorporate the local flavor of cities featured in the game!
Meteorfall: Journeys - Extremely polished card-based roguelike. Classes are each fairly unique, and each run feels great.
Mighty Heroes - It's nice to have a card game that can be played in portrait mode. I just grabbed this off the play store myself so I'm not sure how balanced or nuanced the play is yet but I've enjoyed the 2-3 hours I've put into it so far. If you play you'll get serious Hearthstone vibes, but the combat is a bit different as your monsters only attack straight ahead, and don't generally take damage when they attack.
Miracle Merchant - In Miracle Merchant you become the apprentice of a master alchemist who creates potions for thirsty customers. By mixing and combining different ingredient cards you create powerful potions based on the needs of your customers.
Night of the Full Moon - A stand-alone card game. There is no mandatory beginners guide, no internet connection, no brush map, no ten strokes. The plot will be played in the card battle. Each NPC and BOSS are given a mission and a temperament. Different choices will bring different endings.
NYTimes Crossword - Solve and enjoy the same puzzles printed in the daily newspaper in this app built by The New York Times.
OK Golf - NEW COURSE! - Llyncapel Ruins, Wales. It's not real golf, but it's OK! OK Golf is the essence of golf, refined to a tee. Play a quick round anywhere, anytime on stylish dioramas inspired by classic golfing destinations. Easy to play, hard to put down, perfect for all ages and handicaps!
Onitama - Immerse yourself in an ancient Japanese setting and discover Onitama, an exciting, fast-paced strategy game! Onitama is somewhat reminiscent of chess and rather addictive with its dynamic game mechanic in which warriors face off so their master may win the game. Concentration and luck are the only weapons you'll have at your disposal! You'll need to fully master mind and body to defeat your opponents.
Ordia - A one-finger platformer where you play as a new life form taking its first leaps into a strange and hazardous world.
Piczle Lines DX - The follow-up to the highly praised prequel Piczle Lines DX offers hours of addictive, mind-bending logic-puzzle fun! Create pictures (PICture puzZLE) by connecting the right dots. With an ever-expanding puzzle mode, as well as a gripping story mode Piczle Lines DX will keep you entertained for hours and hours!
Ping Pong King - "I'm Ping Pong King" is a very fun and exciting table tennis game. The goal of this game is to beat 16 rivals and win the crown; these funny stickmen can be world’s best champion, your boss or super grandma. It’s an easy finger-tapping game, simply tap right or left of the screen to control your stickman. Be careful not to miss any ball, or you'll fail this contest!
Pizza Boy GBA Pro - **This is Game Boy Advance emulator.... NOT a Game Boy Classic/Color emulator!** The finest emulator of Nintendo Game Boy Advance is here!
Pocket City - Build your own city as mayor. Create residential, commercial, and industrial zones. Build parks and recreation spots. Respond to crime and disasters. Watch your city come alive! This is the FREE version of Pocket City. The full version contains more features, including a sandbox mode where everything is unlocked! Get the full version for the best experience!
The Battle of Polytopia - An Epic Civilization War - The Battle of Polytopia has begun. Lead your civilization into war in this low poly turn-based strategy game. Adventure into this world of blocks: explore, gather resources, farm, mine ore... Build an empire of epic proportions, train your warriors and send them to fight with armies of other civilizations. A new take on the classic strategy 4X game with beautiful low poly art.
Puzzle & Dragons - A gacha based puzzle game, where you build your team of monsters and try to overcome enemies with different abilities in dungeons. There's quite a lot of depth to the game but it can get super grindy if you are trying to keep up with the collaborations and events in game. Think bejeweled but where you can make multiple matches of 3 or more gems in one turn. Each of your monsters has one or more special abilities that can be used, and you have one "leader" with passive abilities and a friend's monster you can bring along that also provides a leader ability. I still come back to this but when I was first into it I couldn't put it down for the longest time until I burned out. It's nice that there is a coop mode as well.
Really Bad Chess - Really Bad Chess is just like chess, but with totally random pieces. Try 8 Knights, 4 Bishops, and 3 pawns — why not?
Reigns - Sit on the throne as a benevolent (or malevolent) medieval monarch of the modern age and swipe your royal fingers either left or right to impose your will upon the kingdom. Survive the seemingly never-ending gauntlet of requests from your advisors, peasants, allies, and enemies while maintaining balance between the influential factions of your kingdom. But beware; each decision you make might have implications and unfortunate consequences down the road that could put your reign and family’s dynasty at risk!
Rising Empires 2 - 4X fantasy strategy - Rising Empires 2 is an epic 4X turn-based strategy game in a fantasy setting, where six races strive to build the strongest civilization and lay claim to all the land on the Surface and in the Netherworld.
Rogue adventure - Rogue Adventure is an incredible fusion of turn-based deckbuilder card game, rpg and roguelike, with an old style game pixel graphic. Discover different worlds, each with unique enemies and dangers, defeat all the bosses to become a hero. Find hundreds of different cards and powerful skills to create your perfect deck. Unlock new classes to try different strategies and have unlimited fun. Each run is unique, choose your path, find enemies, elites, bosses, merchants and treasures, and build your perfect strategy.
Shattered Pixel Dungeon - Best roguelike on the phone IMO and one of my favorites. Been playing since '15.
ShooMachi - Is It Wrong to Try to Strike a Bonanza by a Shoot 'em up game? Retro JRPG style Bullet hell Shoot'em up game ShooMachi
Shop Titans: Epic Idle Crafter, Build & Trade RPG - YOU are the new craftsman in town. Help the heroes in epic battles against fearsome monsters that lurk in the dungeons. Personalize and design your store, build epic armor, swords and gear for the heroes to defend your village. Team up with blacksmiths, tailors, priestesses, carpenters and herbalists to make your business prosper. Trade, sell or auction your products to the highest bidders from other shops. Sell your goods to warriors and even add a surcharge!
Siege: Titan Wars - Similar to Clash Royale but much faster based and rather unique as well. I dropped most of my other games besides this one and COD.
Skyforce Reloaded - The spirit of the retro arcade shoot‘em ups, captured with modern visuals and design. New entry in the series will keep you entertained with all the things you’ve came to love in scrolling shooters. Meaty explosions, incinerating lasers, collosal bosses and diverse aircrafts to pilot.
Star Traders RPG - Play this free RPG before you upgrade to Elite and enjoy hours of turn-based strategy for free! The Trese Brothers never run ads in our games -- enjoy an ad free, permission free experience! Command your officers and crew from the bridge of your star ship to travel, trade, and battle across the immense Star Traders Quadrant. Employ a wide variety of strategies as an Assassin, Bounty Hunter, Trader, Pirate or Smuggler. Can you manage your resources, crew and officers well enough to turn a profit in the complex economy that’s sprawling across the on-going interstellar conflict?
Sudoku - The Clean One - Basic Sudoku game. Don't play it all that much anymore, but it was the best of the bunch when I did.
Super Fowlst - Great little roguelike that can get quite intense. I usually play more chill games but this one scratches that Action-game itch when I get it.
Tap Healer - Healing Touch - A great game that gives you the feeling of playing a healer in an MMO. You'll have npc allies that will tick damage on the enemy as you use your different abilities/talents to keep them alive. If you enjoy playing as a healer in RPGs this game is worth checking out, there's not really a story but as you progress you can actually see what it's like to play a healer in small dungeons or eventually large raids.
Tap Titans - The world has been overrun by terrible monsters and titans - It needs a hero to bring peace to the land, and that hero is you! As our leader, you must grab your blade and vanquish the terror. With the help of other warriors you can summon along the way, collect artifacts to make yourself stronger and destroy the dark forces to bring peace to the land.
Tap Titans 2 - The battle continues! Grab your sword and gather your heroes to battle mighty Titans in more than 70,000 levels. Enter tournaments, collect pets and become the ultimate sword master. An immersive Idle clicker RPG experience for all. The Titans are back, so join the adventure and tap tap tap to victory!
The Greedy Cave - In a land far, far away there once was a vast continent called Milton. It was a land where the power of rule came by the sword and the arcane, where Men who devoted themselves to the blade or to magecraft, could become the finest warriors, wisest wizards or the greatest adventurers. In this land, there are several kingdoms divided by borders but united through history. Countless stories of alliances, upheaval, and moments of peace bedeck this tapestry, but that is a tale for another day.
The Quarry - Great resource management game. Where you mine and transport resources to build and mine more. Just like factorio!
The Sequence 1 - A unique puzzle game. Build a sequence using special modules to transfer binary cell. Find solutions to solve 72 levels with simple and complex structure. Are you ready for a challenge?
The Sequence 2 - This is the next chapter of successful puzzle game [the Sequence]. It features new modules and introduces new game mechanics. Create moving sequences to bring "Binary Unit" to the destination point. Many levels could be solved in different ways, which allows to improve one's results and get into a higher position in leaderboard. Think out of the box to get to the next level! Create unique mind-blowing sequences!
Tower Fortress - A mysterious tower has risen! It emits plumes of noxious green smoke from its summit making people sick. Strange creatures infest the tower but if nobody tries to ascend it we will all be doomed! Are you that hero?.....
Triple Town - An original puzzle game in which you try to grow the greatest possible city. The larger the city you build, the more points you score. You build your city by matching three or more game-pieces: combine three grasses to make a bush, three bushes to make a tree... until you've filled the board with houses, cathedrals and castles. Along the way, you'll have to outwit giant bears who will try to block your progress.
Troll Patrol (Early Access) - A puzzle game which combines the tile-matching and RPG genres by offering a unique experience: Play as the last defender of the threatened troll den where vicious village people and heroes from far away castles and kingdoms knock down your door. Stand firm, take whatever weapon is close and fight them off to get your family and friends to safety. Protect what is rightfully yours, your home, your heritage. They come for blood, for revenge, to still their blood thirst. But you won't allow it.
Trueskate - The ultimate skateboarding sim.
Twinfold - Twinfold delves into the duplicity of duplication. A roguelike about merging golden idols and squashing angry faces. Manipulate a labyrinthine tableau with the swipe of a finger. Merge and munch on golden idols level up and gain game-changing abilities.
Ulala Idle Adventure - Whether you’re sleeping, eating, or taking the subway - come play Ulala: Idle Adventure! Ulala is an idle MMORPG, which brings to life the excitement and adventures of the Stone Age in a fun and social way!
Void Tyrant - Build a deck as you battle across the galaxy, gathering powerful cards along the way. With strategy and a bit of luck, you might be able to reclaim the Eyes of Chronos. A single-player adventure, play with 500+ cards and three unique classes to engineer a custom deck to your own design. Rooted in the simple hit-or-stand mechanics of blackjack, Void Tyrant is an easy to understand roguelike with engrossing depth. Battle quirky aliens, disarm traps, upgrade your spaceport, and face off with the sinister Wruut.
Ware Wolf Online - Defend your village from the forces of evil or become a werewolf and hunt your friends! Join the mystery game, fight for your team and find the liars among your ranks. Werewolf Online is a multiplayer game for up to 16 players. Each game has different teams such as villagers or werewolves all fighting to be the last team standing. Use special abilities to uncover the roles of other players and convince your fellow players to work with you.
You Must Build a Boat - Travel the world in your boat, from the top of the Mage Tower to the bottom of Hell
submitted by simonwood0609 to AndroidGaming [link] [comments]

Escape from Tarkov - New Player Guide!

Introduction

NEW VERSION: https://www.reddit.com/EscapefromTarkov/comments/ffyynf/escape_from_tarkov_new_player_guide_20_75_pages/

Greetings, this is dumnem, also known as Theorchero, but you can call me Theo. I'm an experienced Tarkov player and I'm writing this guide to try and assist new Tarkov players learn the game, because it has one hell of a learning curve. We'll be going over a lot of different aspects of this guide, and it is going to be huge. Feel free to digest this in parts.
Additionally, this is a work in progress. I will write as much as I can in one Reddit post, but subsequent parts will be in additional comments. Google Docs Version (Note: Link is placeholder atm)
Disclaimer: I haven't played Tarkov regularly in a couple months. It's possible there has been extensive changes that I have not kept up with. If there is anything I have gotten wrong or may have omitted, please let me know.
This is Primarily directed towards Tarkov Novices. It hopefully includes everything you need to know to be able to go into a Raid equipped for success and to successfully extract with gear.
Want to play with friends? Want to have fun and learn Tarkov? Check out my discord here.

Changelog

WORKING ON UPDATING FOR .12, HANG TIGHT.
6/2:
  • Added Veritas chart
  • Fixed Vaseline/Star Balm stats, lab key card.
  • Adjusted formatting slightly, spelling adjustments.
  • Added additional resource, updated old ones.

Table of Contents

  • Tarkov Overview - What is Escape from Tarkov?
  • Tarkov Resources - Useful links
  • Tarkov's Maps
  • Tarkov's Health System
  • Tarkov's Quest System and Progression
  • Tarkov's Hotkeys to Know
  • Getting Started
  • Player Scavs
  • New Player's loadouts - LL1 Traders
  • What to Loot - How to get the most money per slot
  • Stash Management - How to combat Gear Fear
  • What now?

Tarkov Overview - What is Escape from Tarkov?

Escape from Tarkov is a tactical, realistic, FPS with MMO elements developed by Battlestate Games. It is currently in closed Beta. The game features several maps in which your primary character, your PMC, goes into Raids in order to find and salvage loot and useful equipment to survive and thrive in Tarkov. Death is very punishing in Tarkov. If you die you lose everything you had on you when you die (with the exception of what's inside your Container and your melee weapon) including any equipment you brought with you or what you found inside the Raid.
Enemies can be players (PMCs) or 'Scavs' (Scavengers) that are either controlled by AI or by players. Unlike many shooters, AI enemies in Tarkov are deadly - they can and will kill you on sight.
It features beautiful and immersive environments, intricate and in-depth weapon modification system, a complex health system, attention to detail with loot placement, and options for combat. Do you want to play slow and stealthy, to avoid fights, or set up a deadly ambush on an unwary foe? Or do you prefer to raw combat, where only your quick wit, placements of shots, and tenaciousness determines who gets out alive? It's your Tarkov. You make the rules.

Tarkov Resources - Useful links

I take no credit or responsibility for any of the content in these links. To the best of my knowledge, these are updated consistently and are accurate, but user beware.

Quick-Reference Ammo Chart

Created by SirKilljoy, you can find it here. Note: As of 6/2/19, Outdated. Searching for updated file. Send if you have one!
An updated ammo chart can be found here. It's not fancy or quick reference though. Sorry!

Tarkov Wiki

Absolutely fantastic resource. You can visit them here.
It is a massive collection of everything that we players have been able to find.
They contain trades, user-created maps, lists of ammo, parts, weapons, loot, etc. If it's in the game, it's on the Wiki, somewhere.
I highly recommend opening the wiki page for the Map that you plan on raiding in.
Factory
Customs
Woods
Shoreline
Interchange
The Lab ('Labs')

Map Keys and You

Huge collection of all the keys in the game. These are also on the wiki, but this page has them all on one page, and tries to inform the user if the key is worth keeping or using.
Check it out here.
This section is open to revision. Mention me in a thread (or in the comments below) about a resource and I'll see about adding it here.

Tarkov's Weapon Compatibility Guide

Pretty self explanatory. Also includes a Key guide and a Mod guide.
Check it out here.

HUGE Reference Bible by Veritas

Courtesy of Veritas (Send me his reddit username?), It's located here. (Open in new tab.)
Contains: Detailed information about: Ammunition, Health, Firearms, Body Armor, Helmets, Rigs & Backpacks, Labs & Quest keys.

Tarkov's Maps

Tarkov features several maps - ranging from wide, beautiful vistas to ruined factory districts, to an abandoned laboratory where illegal experiments were being conducted. It is important to learn the maps you intend to play. In order to keep your gear, you must 'extract' at one of your designated exfiltration points. Not all exfils will be active every game, and some are conditional.
To see what extracts are available to you, double tap 'O' to show raid time and your exfils. If it has a ???? it might not be open.
You can load Raids in an OFFLINE status, which allows you to explore the map or practice against AI without losing gear.
You do not keep any EXP or gear you find in the OFFLINE Raid, though.
To access OFFLINE Raids, head into a Raid normally until you see this screen.
Simply check 'Enable OFFLINE mode for this Raid' and you're good to go! You even have a choice on whether or not to add AI. You can also control how many AI enemies spawn, fewer than normal or a great deal more! You can even make Scavs fight each other. (Framerates beware.)

Factory

Gate 3 Extract
A small, fast-paced map that was primarily created for PvP. Scavs spawn in all the time. Very close quarters, shotguns and SMGs tend to dominate here. PMCs can only access one Exit (Gate 3) without the Factory Exit Key. Good place to go if you need PMC kills as action is pretty much guaranteed. It is recommend NOT to bring in a lot of gear to Factory until you are experienced.

Customs

Extract map
A fairly large map that was recently expanded. Essentially, players spawn either on 'warehouse' or 'boiler (stacks)' side. If you see a large red warehouse near you (Customs Warehouse), then you spawned on the warehouse side. If you don't, you likely spawned near Boiler side.
The location for most quests in the game. Finding geared players here is very easy, so if you are low level attempting to complete early quests (like The Bronze Pocketwatch) it's recommend to AFK in the raid for 20 mins or so, as most players will have moved out of spawns and hit the 'hot' areas already, so it's less likely to be contested, so you may grab your quest item(s) and proceed immediately to Exfil.
Contains a Scav Boss, which is a group of scavs with above-average to high-tier gear that has a chance to spawn in Dorms or Gas Station.

Woods

Woods Map with Exfil
A very large map that is mostly just a large forest, with the occasional bunker, and the Lumber Mill in the center. The Lumber Mill is the primary point of interest, as it contains a couple quest locations and is the primary location to farm Scavs, as Scavs killed on woods is the only known location to find the Arsenal Key, which is the rarest and most valuable key in the game at the moment.
Since the map is so large and open, sniper rifles with scopes usually reign king here. You will see a lot of players with Mosin rifles as they are a cheap way to train the Sniper skill (for a quest later on) and are capable of killing geared players and scavs alike.
Overall, not usually very populated. An early quest from Prapor sends you here to kill a number of Scavs. A good map to learn the game, as although the loot is not fantastic, you can get experience with how the game runs and operates while fighting AI and possibly getting lucky with a key find off a scav.

Shoreline

Shoreline Map, with Loot, Exfil, etc
A very large map, notorious for its FPS hit. Generally speaking, one of the better maps for loot.
The primary point of interest is the Resort, but scavs spawn there, and is primarily occupied by hatchlings (players only with hatchet, ie melee weapon) and geared players. Resort has great loot, but requires keys to access most of it.
A great map to learn though from new players as the outskirts still contains plenty of loot and combat opportunities with AI scavs. You can hit Villa, Scav Island, Weather station, Docks, etc and come out with a backpack full of valuable gear fairly easily.
Location of many quests, including a large quest chain where players are required to kill many, many, scavs on Shoreline.

Interchange

Detailed map
Great, great loot area, but very complex map. Doesn't run very well on old computers. Features a mostly-binary exfil system like Shoreline, but.. kinda worse. Exfil camping is fairly common on this map. Huge map with multiple floors and many many different stores. Communication with teammates is a challenge on this map, but the map is also fantastically detailed.
This map features a lot of loot that depends on the kind of store you're in. It's a great place to farm rare barter materials which are valuable to sell on the Flea market or to use for quests. An early quest (from Ragman) sends you here to kill a large amount of Scavs. I'd recommend getting Ragman to level 2 and accepting his quest before going to Interchange, as getting this quest done can take a while as it is and you want all scav kills to count towards progress.

The Lab ('Labs')

Here's a map.
This is a very complex map, so I highly recommend you read the Wiki article and look at all the maps to get an idea of what it's like.

INSURANCE DOES NOT WORK ON THIS MAP.

If you purchase insurance and lose your items on this map, doesn't matter from whom, you will not get them back.

LABS IS NOT LIKE OTHER MAPS. READ THIS SECTION CAREFULLY.

Labs is by far the most lucrative map to play at the moment. You can easily earn several million roubles per hour by killing Raiders (Juiced-up scavs that are ONLY on Labs), looting their equipment, then running to one of the many, many extracts. Extract camping is hard to pull off and pretty much not viable on Labs.
DISCLAIMER: Labs, like much of Tarkov, is under constant development, so issues may be fixed or created without warning. Always check patch notes!

Raiders

Raiders are the avatars of Death in Tarkov, clad in USEC and BEAR hats, high-end armor, and plenty of firepower to boot. Do not fight Raiders directly. They WILL kill you. Raiders are absolutely broken this patch, and are getting fixed next patch to help fix their exploits of both poor AI and how they're a little.. insane. At the moment, the only way to kill raiders is to camp a hallway, room, or door, and attract the scavs to you, headshotting them the moment they enter before they have a chance to lock onto you.
Raiders can see you through and shoot you through surfaces you cannot.
This means you have to be very careful when engaging them. They are also often equipped with very high-end ammo, meaning that most faceshields (even Killa helmets) can be useless vs a Scav who spawned with 'big boy' ammo, 7N39. They can shoot your head if it's even slightly visible. They can prone instantly, as they have no ping. If they drop without slumping over, get to cover immediately.
Typically, strategies to farm Labs (barring rushing certain rooms for static loot) involve rushing a camp-spot and baiting raiders to your location and taking them out quickly, efficiently, and with no mercy. There are many locations to camp, and since there's so many exfiltrations, it's ultimately up to personal preference.
Raiders often spawn with armor (often Troopers and Gen4s) a rig (Sniper or Ana Alpha rig, usually) and a variety helmets and weapons. Always check the ammo the raiders spawn with. If they spawn with ANYTHING other than PS (and 12 gauge) LOOT IT! You can right click their magazine and hit 'unload ammo' to get the ammo without having to grab the mags, which saves space.
BS, BT, BP, 7N39, etc can be worth several hundred roubles a round on the market. They're extremely valuable.
Additionally, Raiders spawn IFAKS, Morphine, and grenades (F-1 & Flashbangs (Zarya)) with regularity. They can also spawn with random consumables and large clumps of cash in their pockets as well. They can spawn several backpacks, most of them being rather large, if relatively uncommon.
Additionally, Raiders can have American names, breach doors, and mumble as if they are a USEC PMC because some of the Raiders are actually USECs. You will learn with experience what the Scavs will or will not say.
Experience Farming on Labs
Labs is perhaps the best place to farm experience on the current patch.
Killing a Raider with a headshot awards 1100 Experience.
This does not include any looting, inspection (searching bodies), examine, streak, or other experience.
Killing a large sequence of Raiders gives additional bonus experience in the form of Streak rewards, usually 100 bonus exp per additional kill.
Surviving the raid multiplies all of these sources of experience by 1.5x
Changes coming to Labs
Disclaimer: I am not a BSG developer or employee. This is what I have seen on this subreddit and heard elsewhere. Some might be purely rumor, but other points are confirmed by Nikita.
Labs is currently undergoing an overhaul. At the moment, you require consumable Keycards to enter Labs, which may be purchased from Therapist or bartered Mechanic in exchange for 1 Bitcoin starting at Loyalty Level II. They can also be found in drawers and jackets. Scavs can drop permanent keycards that replace most keys used in the previous iteration of labs.
The full extent of the changes coming is not known.
Remember, you can load a map in OFFLINE mode to practice against bots or to learn the map without fear of losing gear.

Tarkov's Health System

Tarkov Wiki Article
Tarkov has a very advanced health system, and while it might seem overwhelming at first, you'll get the hang of it rather quickly. It features a very wide variety of effects and injury, including hydration, energy, blood pressure, blood loss, fractures, contusion, intoxication, exhaustion, tremors and more.
Not all of the Health System is implemented yet. Expect changes!
Your character (PMC, or otherwise) has a combined Health of 435. Each of his limbs have separate health. Taking damage to a limb that reduces it to 0 'blacks' that limb. Blacked limbs are a problem. They greatly impair the activities your PMC performs, and taking damage in a blacked limb amplifies the damage by a multiplier and spreads that damage among your other non-black limbs equally. You cannot heal a blacked limb.
Notes: Bloodloss applies damage to the affected limb and can be spread like other damage to a blacked limb. Treat immediately. Also causes significant dehydration!
Losing a limb applies additional effects. Fractures also apply these effects but not the damage amplification (Except for damage if running on fractured leg.)
Dehydration is what happens when your Hydration level reaches 0. You can view your Hydration level in your gear page, at the bottom left. Becoming dehydrated is extremely bad. You take constant damage. Taking dehydration damage can kill you if you have a black chest or head.
Head/Chest: Bullet damage resulting in losing your head or chest is instant death. Note: Bloodloss resulting in your Head/Chest being black does not result in death, but any damage to them beyond that point will! A back chest will causes you to cough (much like your stomach!)
Painkillers: Prevents coughing that comes from your chest. Doesn't help otherwise.
Stomach: Massively increased rate of dehydration and energy loss. You must find liquids or exit the Raid soon. Additionally, your PMC will cough sputter loudly, attracting attention.
Painkillers: Significantly reduces the frequency and volume of the coughs.
Arms: Makes activities like searching, reloading, etc, take additional time, as well as adding a sway, reducing accuracy. Arms have a .7x damage multiplier.
Painkillers: Reduces sway, removes debuff Pain.
Legs: Blacked legs cause your PMC to stumble and be unable to run. Blacked legs have a 1x damage multiplier.
Painkillers: Allows you to walk at full speed and to run.
WARNING: Running while your legs are blacked or fractured WILL DAMAGE YOU.
Health Items
Tarkov features many health items - 'Aid' items, which can be used to restore your characters health and to fix ailments or injuries he receives as the result of combat or mishaps. The two most important health conditions to consider are bloodloss and fractures, which have both been covered above. Some food items may have ancillary effects, such as losing hydration.
Since in the current patch the only ailments to worry about are bleeding and fractures, it changes which health items are most necessary. We'll go over them below.

Health Restoration

Medical Items on Wiki
AI-2 medkit
The newb's medical kit. You receive several of these when you start Tarkov - they'll already be in your stash. Available from Level I Therapist, they are cheap and effective way of healing early in the game. They will not stop bloodloss. Because of this, you also need to bring bandages or a higher-grade medical kit.
Affectionately called 'little cheeses' by the Tarkov community. Using it takes 2 seconds, and because of how cheap it is, it's often brought in by higher level players to supplement their healing without draining their main kit (which is capable of healing bloodloss or sometimes fractures). Due to its short use time, it's often very useful during combat as you can take cover and quickly recover damage taken to a vital limb.
Bandages
The newb's bloodloss solution. Available from Therapist at Level I. A better version, the Army Bandage is available at Level II, after a quest. Mostly obsolete after unlocking the Car Medical kit. Activating takes 4 seconds, and removes bloodloss to one limb.
Splint
The newb's solution to fractures. Cheap, takes five seconds to use, and takes up 1 slot. Not generally recommended to take because fractures effects can be greatly mitigated with the use of Painkillers. Available from Therapist at Level I, no quest needed.
Car Medical Kit
The newb's first real medical solution. Available LL1 as a barter (2 Duct Tape) and available for Roubles after completing Therapist's second quest. Has a larger health pool than AI-2's (220, vs AI-2's 100), and removes bloodloss. Takes up a 1x2 slot, so requires to be placed in a tactical rig in order to be used effectively. Cheap and fairly efficient, takes a standard 4 seconds to use. Rendered effectively obsolete when the Salewa is unlocked.
Salewa
Good medkit for use in mid and end-game. Contains 400 total health and can remove bloodloss. Relatively expensive at 13k roubles per kit, though. Same size as the Car medical kit, so requires a tactical rig to use effectively. Because Tarkov does not currently have effects like Toxication in the game at the moment, this kit is favored by most players who go into a raid with at least a moderate level of gear.
Unlocked at Therapist Level II after completing a level 10 Prapor quest, Postman Pat Part II.
IFAK
Fantastic medical kit, and is the one preferred by most players. Features 300 health and the ability to remove bloodloss and a host of other negative effects that are not yet implemented into the game. It does not, however, remove fractures. Taking up only a single slot, it is favored by players in all stages of gear, and it is recommend to carry one in your Secure Container in case of emergencies. Is available at Therapist Level II for a barter (Sugar + Sodium), and may be purchased for Roubles at Level III after completing Healthcare Privacy, Part I.
It is a fairly expensive kit, but due to its durability, its small size, and ability to remove bloodloss, it is a very common medical item used by players of all levels.
Grizzly
The 'big daddy' medical kit, boasting an impressive total health resource of 1800. It is also a very large kit, taking up 4 slots (2x2) - in order to be able to use this quickly, it would require specialized tactical rigs that feature a 2x2 slot. It removes all negative effects (some costing HP resource), including fractures.
Used by highly-geared players who intend on staying in raids for an extended period of time, or by players with additional Secure Container space available in case of emergencies. It is available for barter at Therapist Level II, and purchase at Therapist Level 4.

Pain Management

Using any of these items results in your character being 'On Painkillers' which allows you to sprint on fractured and blacked legs, as well as reducing effects of fractures and blacked limbs, and removing the debuff Pain. Essentially, the only difference between most of these items are the speed of use, price, availability, and duration of the effect.
Analgin Painkillers
The holy grail of pain medication. With the recent changes, "Painkillers" now have 4 total uses, not 1. The total duration is now greater than Morphine and less risk of waste. Takes a short time to use, and is available from Therapist Level 1 for both barter and Roubles.
Morphine
Quick application of painkillers. Favored by some highly geared players as it has greater usability in combat then it's typical counterpart, Painkillers. Has a longer duration, but only one use. Is required for a fairly early Therapist (and a late Peacekeeper) Quest, so it is recommend to hoard 10 of them, then sell the rest unless you intend on using them. They are worth a good amount to Therapist and take up little space so they are a valuable loot item. Available from Therapist for Roubles at Level 4, after completing Healthcare Privacy, Part 3.
Augmentin
Basically a cheaper Morphine. One use, 260s. Not recommended over Painkillers due to its cost. No current barter for this item, so usually it's just a fairly expensive, small loot item to sell to Therapist when found.
Ibuprofen
Powerful painkiller. Lasts 600 seconds and has 12 uses. However, it is not recommended to use it as a Painkiller. It is very valuable because it cannot be purchased from Dealers, it must be found, and it is a barter component to late-game containers, the Keytool and THICC Items Case.
Vaseline
Powerful medical item. Cannot be purchased from dealers. Has 10 uses. Removes Pain.
Golden Star Balm
Fairly useful medical item. It can remove Pain and Contusion (not a big deal of a debuff, goes away on its own shortly) and provides a small bonus to hydration and energy. However, because Hydration is usually easy to restore (Liquids are easy to find as 'common' or 'trash' tier loot), and Energy at the moment can't run to 0 within current Raid timers, it is Recommended to just to sell to Therapist as a Loot item.
Medical Injectors are not covered here. Essentially, they are powerful but niche items with strong side effects. Most recommended use is to store them in your Secure Container and sell them either on the Flea Market or to Therapist for roubles.
To be able to Hotkey a medicine item, they must be in a tactical rig or your pockets.

Tarkov's Quest, Progression, and Experience Systems

Tarkov features a very immersive progression system where your main character (PMC) is going into raids to acquire loot - goods that can be sold for a profit to other players, to Dealers (NPC Merchants), or used to fulfill quest requirements in order to complete them and receive your rewards. Additionally, your main character will increase their prowess in a number of skills, which increases everything from how much they can run, increases the ease of which recoil can be controlled, and even how far you can throw grenades. These are referred to 'soft skills.'
Additionally, your PMC is assigned a Level. You can increase your Level by earning Experience - which is rewarded by performing numerous tasks throughout the Raid, completing quests, examining new items, killing other players and Scavs, etc. Successfully extracting from a raid will increase the experience you earn from the raid via a multiplier.
Increasing your PMC's level will allow you to complete additional quests, which increases your Reputation with certain Dealers (and may reduce your Reputation with others) allowing you access to better equipment to purchase. Additionally, completing quests will often reward you with large sums of currency and sometimes equipment, and certain quests unlock items for purchase from that dealer.
A Dealer's arsenal of available weapons, ammo, mods, medication, containers, and etc to purchase by you is determined by their Loyalty Level - or LL, for short. Certain Dealers specialize in different kinds of equipment, and they will pay different rates or straight up not buy particular items. In a future release, eventually Dealers will offer discounts to the player based off their Loyalty Level.
Article on Dealers

Increasing Loyalty Level

Increasing your Trader's loyalty level is extremely important to your progression and overall success in Tarkov. Being able to purchase better Ammo and Equipment is essential to being able to fight other players and secure their loot for your own. Owning Prepare for Escape and Edge of Darkness (EoD) editions of Escape from Tarkov will increase your starting Reputations with Traders. It is unclear if this change will stay after the game's full release.
Typically though, you need three things to increase your Trader's level.
  • Reputation
This is accomplished via quests. Completing a quest will reward you with an increase in the quest givers' reputation, sometimes an increase in another trader's reputation, and sometimes will reduce the Reputation of another trader. Not all Traders need a certain level of Reputation to increase their loyalty Level to II. Peacekeeper and Ragman, for example, just need you to spend a certain amount of money with them.
  • Character Level and Experience Gain
The primary gate behind your trade level (and thus your overall economy and gear leverage) is your Character Level. You increase this by gaining Experience. The easiest way to gain experience is to Loot high value areas, fight players, and kill scavs while completing quests. Generally speaking, your level will advance as you play the game at a moderate pace. One way to farm experience though is to avoid looting all-together and just focus on killing a large number of scavs from a safe distance, after learning where they tend to spawn on any given map. This patch however, labs is fantastic for experience gain. (See above.) Another strategy (albeit one that takes longer) is to loot everything, then drop what you don't want. You gain experience for finding items and picking them up, so picking them up to drop them is technically the best way to gain the most exp per kill.
You can receive additional bonuses to Experience earned. Successfully extracting will increase your experience by a multiplier, typically 1.5x the experience gained during the raid, escaping also rewards a 300 exp Escape bonus which is added to your total before the multiplier is applied.
You can also receive experience bonuses for Exploration, so visiting different parts of the map will reward you with sums of experience, usually 100 to 300 or so. Killing multiple enemies in a row will reward you with Streaks, whose rewards increase as you get more kills. Getting a kill with a Headshot also significantly improves experience gain from kills. You also receive a (very small) bonus when you survive consecutive raids.
Note: Completing a Raid too early (via extraction) will cause you to receive a Run-Through status, which reduces experience earned in that raid by 50%.
Most Quests require you to be a certain level to unlock, and upon completion rewards you with a lot of exp and usually the ability to purchase specific equipment.
  • Money Spent
This is pretty self-explanatory. As mentioned above, Peacekeeper and Ragman can be increased easily just be selling and buying from them. If you need to artifically inflate the amount spent, a good idea is to purchase a large amount of cheap items from them and sell them back to the Trader. You still take a significant loss, usually around 50-60% per purchase, but since the money spent counts both items sold to the vendor and purchases, you get about 140-150% credit per item at about half the cost.

Selling Efficiency

Not all dealers pay the same for certain items. It is important to note that a lot of this is my personal experience, and prices can fluctuate as the Developers may change them for any reason. Use your own common sense and check various dealers before selling particularly lucrative items.

Prapor

Sells AKs, Magazines, many different Ammo types, Grenades, and weapon modifications. I don't tend to sell to him very often, as he doesn't pay the highest for any items that I have personally seen and because you tend to buy most Ammo and mags from him it's not a particular issue to level him up with money spent.

Therapist

Sells medical supplies, food and drink, and storage cases, which are items that effectively increase the size of your stash because they have more space inside than they take up. Most storage items are restricted to certain item types. Pays most for items like Keys, Statues, Rolers, Bitcoin, etc. Many of these items should be sold on the market instead of to her, but often times it's not worth the hassle.

Fence

Pays least for items, sells items for more than other Dealers. Items other players have sold will appear here. Only sell items to Fence that other dealers will not take! Basically a placeholder for an expanded Market.

Skier

Sells various weapons, mods, ammo, Euros, and containers. Pays most for items like Armor, backpacks, headgear, facemasks, flashlights, sights, etc. It is important to note, that Skier will not buy Weapons or most Mods. That means for things like flashlights, you have to take the flashlights/sights off the mount or rail in order for him to buy them, but he pays the best.

Peacekeeper

Deals entirely in Western equipment, UN armor, helmets, etc. Will buy most items, but will pay USD for them. Deals entirely in USD. One good way to get his money spent requirement is just to buy USD, which is used for a later quest from Skier, which unlocks his quest chain. He has a lot of good deals, experiment for yourself. At the moment his MP5 for 10 'bars' knives (scav knives) is an exceptionally good deal and easy to accomplish for new players.

Mechanic

Sells mostly completed weapons with various modifications and unique names, and mods. Sells magazines and some ammo. Offers containers as you progress. His quests are easy to complete, but often are money dumps in exchange for large sums of EXP more than anything else. Pays the most for modifications (except for sights and suppressors) and stripped guns.

Ragman

Sells backpacks, armor, tactical vests, and helmets mostly. Offers aesthetic clothing. Can obtain LL2 by just purchasing from him, does not require reputation. In fact, his first quest tasks you with that very objective. As far as I can see, he does not pay the most for any items in particular. But he is a very useful merchant once you have him at level 2. He will sell Scav Backpacks, which are an extremely efficient backpack to use as it's fairly large but very cheap.
Rule of Thumb for selling items at most value
Weapons: Strip the weapon! Take apart ALL pieces of it (including gas tubes, separating flashlights from ring mounts, etc), sell what you can to Skier. For the rest, sell to Mechanic.
Keys, Food, Medical Items, Statues, Bitcoin, Rolers, etc: Therapist or the Market. For items like this, ALWAYS check the Market first! A lot of these kinds of items are in valuable trades or are required for quests; this means that other players are often willing to pay more for them, above trader prices.

Continued below in a comment, due to character limit.

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